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A jam submission

Planet ChargeView game page

CHARGE.....THAT.......GUN
Submitted by tysondog123 — 21 hours, 26 minutes before the deadline
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Planet Charge's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#47882.4022.500
Enjoyment#55622.7222.833
Creativity#56113.0423.167
Audio#69722.2422.333
Artwork#77012.3222.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a count down to destroy the planet but using weapons adds time

(Optional) What would you like to be called if GMTK features your game?
Taylor Raine

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Comments

Submitted

Assets are cute, liked big bomb. Gameplay idea with the time has potential, probably pretty hard to tweak the balance for time/energy use of the weapons.  

Enjoyable, unique game. Would be really interesting to see more weapon types :)

I liked the different weapon types, the big bomb was fun since it wiped all enemies from the screen. so it's my favorite.

great job!

I would love it if you could check out my brother's game - https://aviv-youker-harel.itch.io/ask-the-flowers

I liked the different weapon types, the big bomb was fun since it wiped all enemies from the screen. so it's my favorite.

great job!

I would love it if you could check out my brother's game - https://aviv-youker-harel.itch.io/ask-the-flowers

Submitted

Cool game!! making it a level system with enemies coming in waves would've been nice tho... anyways, nice job on the game!!

Do checkout my game if you got the time, It's also space themed

Submitted

The trade-off between energy and time is really interesting, but the long duration makes it a bit difficult. Perhaps splitting it into multiple levels would work better.

Submitted

Very cute. All the different weapons were fun to use. The timer might be a bit long though.

Submitted

This gave me nostalgic feelings! I did find a sort of hack whereby I just spiral the big later aaround the ship to create some sort of forcefield..

Submitted

Very nice idea with like the tradeoff, but I feel like it needs more difficulty scaling or something, gets repetitive very fast and doing that for 5m feels like a slog

Submitted(+1)

The game is really cute and has a fun arcade vibe!

I'd say the only downside is that it's a bit hard to feel the countdown theme throughout the game.