Super fun, reminds me of SUPERHOT. I really enjoy the gameplay loop. Well done!
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Orthogonally Challenged's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2329 | 3.424 | 3.424 |
| Audio | #2932 | 3.104 | 3.104 |
| Artwork | #3512 | 3.319 | 3.319 |
| Creativity | #4166 | 3.347 | 3.347 |
| Narrative | #8195 | 1.812 | 1.812 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All enemies count down to take their actions. Countdown is visible and useful to the player for strategy!
(Optional) Please credit all assets you've used
See in-game credits!
Comments
Neat game, I like how the tiles expand as it goes on. Initially I had a similar movement idea for our game but we changed it. Feel free to check it out!
Don't get yourself stuck in a corner with no way out, that's my advice.
I enjoyed it!
I generally enjoy games with a faster pace more, though this is still pretty good.
This game was great! The only thing I would say is that it's a little too easy. Masybe make a timer foe each step so the play cant think for too long.
Really Fun game.
Nice graphics, Quite creative and its very consistent all aroud.
I liked !
Fun! Kind of reminded me of a slower paced Crypt of the Necrodancer, but I really enjoyed having the time to plan and predict the moves!
Fun and simple, albeit a little bit too easy, but the game does scale harder. I love shanking.
Nice game! I like the art style and could totally imagine this growing bigger and becoming a puzzle game. Anyway, I enjoyed it really much :)
It felt a bit easy, like i could attack in all three directions in a turn.
To add difficult an attack should count as a turn.
Cool concept, definitely not an easy thing to achieve in a game jam, but you did it well.
really dig the style, but I wish there was a little more to the gameplay-- anticipating attacks and being able to avoid them is fun, but maybe the obstacles should appear a little more deliberately or there should be enemies with aoe attacks or ranged attacks (that don't hit in a line, but instead a point or area on the grid far from the enemy) that force the player to rethink their approach and think more on their toes. still a very solid start for a game!






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