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So-Kaboom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #818 | 4.087 | 4.087 |
| Enjoyment | #1332 | 3.675 | 3.675 |
| Audio | #1536 | 3.421 | 3.421 |
| Artwork | #2519 | 3.559 | 3.559 |
| Narrative | #5693 | 2.228 | 2.228 |
Ranked from 311 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main element is a bomb that counts down, and explodes when the counter hits 0.
(Optional) What would you like to be called if GMTK features your game?
Stag Puzzle Games
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Comments
Really clever idea 💜
The puzzles had so many satisfying “aha!” moments, and the art style is super charming. I definitely got stuck a few times 😭 but solving each level felt really rewarding. GG!
super cute game and a really cool idea! Also really good puzzle design on the levels, great job :)
I got stuck on level 3, or I guess the third to last level I assume, but this felt like an actual authentic puzzle game, it had those aha moments and a certain characteristic of introducing a new idea every level. It's one of those games where I'm motivated not because I want to get to the end, but because I want to see what the next level has going on
Very innovative! I like how it took a classic game with mechanics that everyone knows and loves, and puts a new twist on it. The music was pleasing to the ear, and the art gave the game a light and playful feeling.
I was confused at the first level, because I saw that I lost by dying, but didn't realize it was alright to die as long as you clear the level. But that was more my fault for not reading the game page carefully. The chained bouncing mechanic was hard to understand, and the ability to shove multiple boxes lined up was slightly unexpected, but by no means was it a negative experience in any way, shape, or form.
I enjoyed playing this together with my brothers, and one of them is still going at it solving the harder levels.
Great game!
Very nice take on the theme for a sokoban puzzler. I got stuck around Level 8 though, so I think the difficulty curve could be tweaked, but I think does a nice job in introducing its 'ideas' to the player in each level.
Hey, really simple and creative puzzle design, and i love the art style too!
This game has a very creative puzzle design around the Sokoban genre. I got into level 6 (or 7?) I will come back and finish this.
Its a very creative idea and mechanic, the puzzles themselves are really well made and always have satisfying answer at the end IMO BUT the difficulty progression might be too steep, some mechanics needs more introduction and getting eased in to before combining them into a harder level, again I liked the puzzles themselves but they need to be eased in to more slowly.
[Copying my comment from the game page.]
I love the concept and the cartoon art style is charming. (I do find that the music doesn't really fit the mood.) Looks like we both made a game about counting down block push moves :) Thanks for finding my game earlier.
I got about half way through (counter = 5) and I feel like the difficulty is a bit hard, at least for me. I guess continuing our discussion from my game ("I'm usually not the biggest fan of explicitly tutorializing basic puzzle mechanics"), I would disagree and I think that's what this game needs is a bit more basic introductory levels.
As an example, you have a mechanic (or "trick") of being able to push a >2-bomb into a 1-bomb, causing the 1-bomb to explode and the cat to survive. This technique is used in many puzzles, but it is first introduced on level "10" (the fourth level) in a fairly complex puzzle that's hard to execute even if you know the trick, which you don't yet. So having a bare minimum level to introduce new mechanics would help with the difficulty spikes.
Very charming game all in all!
Clever game! I'm always impressed by how difficult puzzle games can get with simple concepts. Also well polished. Congrats!
i staking i alot of time to turn the motor my brain just the level 4 take me 20 min the game is fun and addictive and i little bit fustrating but i still love the game
Later levels are EXTREMELY HARD!!! WOW
I thought only predicting the behaviour of the bombs is hard (it's still hard to understand - something like step-by-step analysis mode would be very helpful!) but each levels, especially later levels are tightly designed to show unique solution that are mind blowing!!
10/10 mind blowing puzzle experience, best game in the jam so far
I'm so proud of myself now
A very good idea for this theme, very original. I tried a few level but my brain was not rested enough to find solutions after the basic levels!
Great puzzle idea, an you committed to hit hard with the great level design - loved it!
soooooo MAD but now I feel alive thank you
I love the concept and simplistic art style! Definitely a challenging but fun puzzle game
Amazing stuff, even if I did get stuck on level 10 for a big while LOL, good job!
I DID IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ( •̀ ω •́ )y
A very cute sokoban game!
I really love the artwork! Simple, but really neat;)