Unfortunately played this after/in the middle of jam so didnt get to vote, apologies! But the art is a 5/5, really loved the concept, super weird, nobody else is doing it, great work!
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The Great Homer Sock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #504 | 3.779 | 3.779 |
| Artwork | #1849 | 3.750 | 3.750 |
| Creativity | #3196 | 3.544 | 3.544 |
| Audio | #3877 | 2.912 | 2.912 |
| Enjoyment | #4388 | 2.971 | 2.971 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have a timer that we need to respect and do the main mission which is collect enough money for the sock
Comments
Loved the story and the pixel art was perfect! Had fun playing it, very well done guys
Enjoyed the artwork and the music ! This was short but really funny. Overall I would say it's a great submission for a 4 day jam, please start selling homer socks irl lmao
The pixel art is very good-looking, and the gameplay is cool. Good job!
We clearly had similar ideas of randomly helping people out on a count down, good job!
Silly premise and very amusing intro. The gameplay is a little janky as I felt a fair bit of the sprites felt offset, and while there is a *countdown* both narratively and gameplay wise, it's a very basic one that probably won't end up affecting the game much, especially since (I think) you can skip straight to the last door for the boss fight. I did like the idea of the boss fight but the weirdly offset sprites made it a bit frustrating to tell where the hitboxes were. Because of all the mechanical issue, I kinda wish it leaned into the humor more and pushed for a goofy humorous visual novel instead, but it still gave me a good laugh especially since it hit like a jumpscare as the first game I was given to rate that day.
This is really cool, the art is beautiful (in its own way, Adam was horrifying lmao) but the fight against Adam is a bit unfair. the way the bomb drops is difficult to avoid (I realised that when bombs starts to appear, one is bomb to appear on top of me so I need to run but having them fall faster would have probably helped me realise that sooner) and the laser is very hard to dodge (maybe it's a hitbox issue ?). I also wished we could see how much money we made, just as a little treat :)
I love this! So goofy its perfect - I want me a homer sock too ;-; The art is genuinely amazing, cant believe you got this done in a jam, love it!
woooooww this game was so cute and funny made me smile :) well done!
Lol what a wacky little game! I noticed in the tulip conversation, one of the apostrophe's was broken and showed like a big box with "2019" in the middle? But other than that, very solid and silly mission-based game! I will say, in the battle with Adam, I was able to run up super close to his leg, stand in one spot, and just spam my X key to kill him quickly. For someone not super mechanically gifted, that was great, but I could see a case for wanting to incentivize more strategic movement as part of that battle.
Overall, I got a kick out of it (foot pun intended :P)!
This idea is hilarious! I loved the art, the narrative and the music. I did notice some hitboxes being a bit off, and some elements being misplaced, like the cat. Also, when the player turns around, the character doesn't flip on its own axis. I believe that is related to the scene's origin, so it's probably an easy fix. However, that made the fight with the neighbor quite annoying, because the movement wasn't smooth. Either way, I liked it a lot, and very creative. Congrats!
It's really goofy how you use the meme ref (got me and my friend laugh so hard) . I also enjoy the minigames. My only add-on is the interactive zone might be a little off when I use the full-screen mode, and the boss fighting scene has some visual and hitbox errors when I tried to dodge the objects. But overall, it's a nice game to play, looking forward to see an extended version of this ;)
I found the game’s atmosphere and narrative really engaging. I did notice that when playing in fullscreen, some UI elements become misaligned, but that’s completely understandable for a game jam project.
Despite that small issue, I really enjoyed the experience, and the presentation made me laugh.
Great job!


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