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(+1)

When their are descriptions, it feels weird to have them with the same font as the rest of the story

if put me a bit out of the story for a bit becuase i was wandering who where talking,

so everytime their were textes, i began to read it with a voice in my head (the voide of the character) and then realize it was description

not a big deal but i kept bothering while reading

Loved the counting of hours

I feel like you realy well played with the coutdown constraint,

And narratively speaking i alaways love when you see what hours latter

I feel like dialogues were a bit rough, maybe? like a bit on the nose sometimes?

But what was veryyyyy likable was the fact that we were able to makes choices!

That's such a big deal, especialy in a 4day jam

And it always feel better when you can interact with the story