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Time Out!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1444 | 3.443 | 3.583 |
| Artwork | #1820 | 3.763 | 3.917 |
| Creativity | #4482 | 3.283 | 3.417 |
| Narrative | #4788 | 2.402 | 2.500 |
| Enjoyment | #6006 | 2.642 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must win the fights within the time limit, which is your functional HP.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Cool art and music, an amazing idea but a person should be very punctual which is not an easy task to achieve. Maybe if you had left a little more of reaction time the game would be more appealing to play.
Good art and cool upgrades! Like the other comments say, this is wayy too hard. If blocking added more time or if the characters had better telegraphing for their different attacks it could be easier. Definitely just needs some playtesting.
Very cool game! I like the main mechanic.
Its very hard though. I feel like the timing is slightly too tight and a lot of the telegraphs could be a bit more clear. In the second fight, the enemy's signal for when to attack is a lack of a symbol instead of a '..." or !, but the other attack doesnt have symbols so it can be confusing. The third enemy's telegraphs are really difficult to distinguish, especially if you arent good at recognizing pitches.
I also wish they couldnt do several unpunishable attacks in a row, or at least you got some time back for blocking.
I just realized I forgot about the traits thing while playing, so that wouldve probably made it a bit easier, but I managed to beat the game anyway!
Impossibly difficult, but the music and the artwork is stunning. The gameplay is also cool but too hard qwq. The UI feels out of style but i really enjoyed this, the sprites are AMAZING. well done!!
A super interesting concept using time as an attack mechanic! The major drawback is the current UI and default key bindings—using Z/A to attack and X/B to block felt pretty uncomfortable to play with.
Hard game, i liked the art tho!!
too hard, good music
A VERY fun short game. Hard too!
Music loops very well, and the visuals are nicely synced up. Attack window is a bit tight but call that a skill issue.
I fought them all