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SpeticStudio

59
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A member registered Apr 11, 2023 · View creator page →

Creator of

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Such a creative concept! I love the detail of enemies fading out as you erase them, and a knight wielding a big eraser as a weapon is such a clever idea. Really fun and unique entry!

I like how I need to manipulate physics! Well done!

Game really shows huge potential! You made all the assets yourself and finished huge project in 4 days! I also love wizard vibes you are going for! Keep creating!

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Thanks! I didn't realize it at first, but it really feels like Bad Ice-Cream meets Kingdom Rush! Both are absolute classics. I was a bit short on time during the jam to balance the difficulty curve properly, so it definitely throws you straight into the endgame difficulty! Glad you enjoyed it anyway!

I can easily see this evolving into an addictive multiplayer .io game or an arcade shooter! Even just ramping up the movement speed by 3x would make it feel incredibly fast and satisfying. Really solid potential here, not bad at all!

It’s so clear that every single asset in this game was crafted by hand! That "do it yourself" dedication really shines through, and building everything from scratch is definitely a skill set that will pay off massively in the long run. Keep up the amazing work!

It's one of those Markiplier would play games but somehow refreshing?

Nice! I like this rapid decision making. Sometimes I feel we make decisions this fast but stick to them to the end of our life. 

Blending action with inventory management breaks creates such a great dynamic for a semi-cozy game! It balances high tension with satisfying downtime really well. You could be brewing potions while preparing to fight the boss, or something like that. Keep building on this idea there’s a lot of potential here! 

Incredibly easy to get hooked on this chaos management! Half the time I had no idea what I was doing, but the wild learning process is part of the fun. Great work!

Loved the detail of using the piano to change the music! It’s also incredibly satisfying to watch the fire grow larger every time you throw in fuel. Good stuff

Yippee GIFs | Tenor

A super interesting concept using time as an attack mechanic! The major drawback is the current UI and default key bindings—using Z/A to attack and X/B to block felt pretty uncomfortable to play with.

Loved the dynamic mini-games and the overall hilarious vibe! Super fun experience from start to finish.

A cool life-management game with fun mini-games that break up the boredom. The core dilemma of choosing between your career and every other aspect of life creates a melancholic vibe that feels painfully relatable. My only critique is that a few of the choices feel a bit too obvious, but overall, not bad!

A great reminder that simplicity often makes the best jam game. Rather than overcomplicating mechanics, this entry focuses purely on fun and simple mechanics and executes it brilliantly!

Trading time for upgrades is such a fun risk-versus-reward mechanic! I love how enemy hits penalize your time, and the ability to retreat lets you save your run at the cost of a lower score. Really clever design balance!

Cool atmosphere 

An intriguing concept with a surprising number of endings! The gameplay is purely narrative-focused through talking to characters. I wasn't entirely sure if the exclamation marks were interactive or just visual indicators. Massive congratulations on finishing your game in time!

A solid, well-crafted game with a super fun concept! Moving on beat feels great, and being able to break out of bounds by dancing accurately is such a neat touch. Managing the fire on top of keeping beat can feel like a lot to track on your first run, but rhythm game fans are going to absolutely love this!

Overall, a fantastic effort for a 4-day game! It has a complete story, incredible atmosphere, and clever puzzles. The only major drawback is the lighting and readability, the environment was so dark that I missed the gun and struggled to read the clock, and a clearer inventory indicator would help track collected items. Still, a really solid entry!

Engaging and surprisingly addictive once you grasp the underlying mechanics!

A clever and genuinely funny twist on the classic top-down stealth formula!

Nice and polished! It fits the theme really well, too. The only minor issue is being able to snap a photo before clicking the play button, but overall, this is a fantastic entry for a game jam!

Hope you didn't play the tutorial because it doesn't work but you usually wait for 3 blue blobs to die and with the money you gain you buy cards. Sorry for the poor experience 😭😭😭😭

Great game! Hardest part was to figure out how coolant works. You have to keep it in the middle

cozy

Game is AMAZING! I like how player must be smart about using upgrades. And it perfectly fits theme. 

You could make different sizes have different mass and speed like in my game. 👍

Pretty

Relaxing and simple!

Cool idea! I like how your game actually fits a theme!

Alchemist simulator vibes

Nice😎

Game is  very enjoyable after you get used to controls👍

I like the fact that towers get smaller when they get damage!

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Definitely! They should have been on slider but I had to cut corners so I only put 3 sizes✂️✂️✂️✂️

I was too lazy to make bullets hostile for triangles when they bounce back so instead I made them hostile always and I have put hit boxes on top and at the bottom of triangles. Also knifes don't work for some reason but they are supposed to damage even biggest shape.  😵‍💫

Cool concept! 

Very funny! Wait, are words random?

I nailed it!