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Gloo-Boom-er (GAMEJAM VERSION)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2691 | 3.333 | 3.333 |
| Artwork | #4139 | 3.167 | 3.167 |
| Creativity | #4603 | 3.250 | 3.250 |
| Audio | #4655 | 2.750 | 2.750 |
| Narrative | #6047 | 2.167 | 2.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main part of the game is the timer, and you can't let it reach zero or you lose
(Optional) Please credit all assets you've used
the bomb sfx from deltarune, that's it.
(Optional) What would you like to be called if GMTK features your game?
An Chair Guy
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Comments
Good Work!
The controls are really good for this. Jumping is responsive and movement in general feels good. This is one of the hardest parts for any kind of platformer. Definitely the basis for a bigger game here.
I loveeed the animations and the bomb from deltarune was quite the jump scare are haha I recognized it and then read the the description and went "ooo" haha :)
this game is amazing the am animations were satisfying
The plops and bops and death animation was really satisfying
The art style was charming and movement was really satisfying, but some of the upgrades felt unbalanced, and I felt like i got into lots of no win situations
yeah.... sorry about that. I didn't have the last 48 hours to work and no playtesters pointed that out as a problem.
It's all good, making games is a lot of work, and I'd love to see what you work on next!
Controls really well! Would love to see this get expanded on.
I really like the continuous wall-jumping mechanic. It feels smooth to play. Great job!
The wall jump physics were pretty cool
Couldn't make it past round 1 ;-;, also why is there no wsad :((
I forgot about wasd.