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Critical Uptime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #953 | 3.478 | 3.478 |
| Enjoyment | #1243 | 3.696 | 3.696 |
| Audio | #1318 | 3.478 | 3.478 |
| Artwork | #1733 | 3.783 | 3.783 |
| Creativity | #1860 | 3.826 | 3.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You survive count down to the end of the shift. Each failure is a small count down on it's own.
(Optional) What would you like to be called if GMTK features your game?
Sam O'Dylan
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Comments
I think it was more fast pace than I'd typically enjoy but I ended up liking it! I think I'd really love a longer more bursty game mode where you're left alone to organize your stock or something, and then when a call come in you gotta go as fast as possible, with simultaneous requests being more rare
Played at https://twitch.tv/hedge_in Part 3 @ 2:36:40 <3 This stressed me out but atleast I'm employed!!!
Thank you kindly. It is very useful to see actual gameplay and reactions from unprepared person. All the bugs I never encounter are there, as well as navigation problems... Great lesson for us!
Wow, that was a really fun game! I really enjoyed the mini-game; it felt really satisfying putting the components in and out of the racks. I also really liked the highlighting and the text telling you which component each rack needs. It makes things much easier to follow and helps you get used to the game faster.
This was a very fun multitasking management game! My main thoughts: I love the minigames and variety of the different parts/tasks. I feel like there was a perfect amount of different tasks to manage. However, some of the text feels blocky or redundant. The blinking effect didn't hinder me and just felt annoying; it would make more sense if it was something like a blurred vision effect so you can't rely on text clues. The menu, settings, and tutorial feel very polished. This is very well-stylized and one of my favorites of this jam!
Thank you for your review, glad you liked it. Blinking effect wasn't designed to hinder you, it is there to notify you that you are falling asleep. If you fall asleep you will skip 30 seconds and a lot of problems will occur.
I got quite confused by all the text and names, I wasn’t always able to recognize which problem needed which solution. But I like that there’s a mini-game for each different task! The game gets quickly challenging, I don’t know when you’re supposed to have time for buying furniture, or how to lower the stress bar. But once you get the jinx, it’s an interesting challenge! And although the game would need some polish on the UI and feedbacks, you did an impressive job on modelling with details the entire room and all the server parts!
With more visual feedback and polishing, it will be a very good management game.
Fun fact, I'm currently studying for CompTIA A+ certification. Boy was this Nerve racking. I hope real life servers arn't this prone to malfunctions.
Well done.
Real life servers are all cloud now, so probably you won't even see them if you won't work at Amazon)
The visual is amazing, very polish. Changing the components is pretty satisfying. Not sure if I fully understand the game though, it seems to be too easy with nothing to really stop you.
Game is forgiving in a sense that it won't fail you completely. But getting high uptime score is pretty challenging. As a developer I need to play with all my might to get 95%+ and as seen from couple play tests new players usually start with 25% score.
It was a bit hard to have the full experience with my non-QWERTY keyboard but I enjoyed exploring these rooms, good art in here !
Nice job! This game begs for a subplot in between shifts. Great work!
Maybe maybe.... Who knows what future brings
Very cool concept, I really like the all the interaction minigames, they become very intuitive and sync nicely with the animations.
Glad you liked it! Thanks!
Great game, I really liked it! Tons of interactive elements, nice graphics, somewhat reminiscent of "Stanley Parable," beautiful UI, good sound design, and the coolest thing – spinning on an office chair! Dude, the last one is the best thing ever in a game! :D
Spinning chair was the reason for this game to be made! Thank you!
Couldn't stop thinking about the server repairs in voices of the void while playing this even though they're not really similar, but it made it feel more fun! I enjoy the premise and the management aspect, but I must say I think the tutorial didn't really need to exist (or it could have simply directed you instead of putting a bunch of words in your screen) I thought the maintenance minigames were quite intuitive, and you can see which part goes where and their names so I think the tutorial makes the game seem more intimidating than it is by telling too much. Aside from that the loop is very nicely designed, models look good, music and sound work pretty well. For 4 days i'd say this is incredible. (Side note, this might just be a me thing, but I couldn't figure out how to keep myself awake and found out later that i had to drink coffee lol.)
Thank you for detailed review. We added tutorial because we did not feel confident in our main loop. I tried to make it easier so you can just follow glowing objects to quickly get accustomed to the game while skipping text. I also wanted to include learning directly into first shift but it added too much scope. I didn't play voices of the void before, will check it out.
This has been very fun. I could not stop playing. When you don’t drink coffee it perfectly emulates the panic attack feeling. I can see this becoming a full game with some polish and more areas.
Thank you, maybe we will do a post jam version later
Amazing vibe, also fun. Has a lot of depth
Trying our best, thanks!
Reminds me Voices Of The Void, great game.
Thank you, glad you liked it