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I didn’t catch, or rather happened to execute some randos. I think it has some very cool ideas with combining minesweeper with clue (board game) into a murder logical puzzle mystery. And it even changes things up between runs so you cannot just learn the solution.

I did however not exactly remember minesweeper rules and adjacency on a grid has at least two common meanings (4 vs 8 neighbours). I was also uncertain if it was one big board because the room divisions made it look like it was 9 smaller 3x3 minesweeper games.

But there were enough clicks available that even with some silly ones i had enough to reveal everyone, i think, i hope! But then I had more problems with the word use, and the shortness of the instructions in the game. In particular while a murderer can be a witness at a trial, it feels wrong to me to call a killer that when doing the investigation like we did in this game. But i think? Maybe it was just meaning “person” here?

So yeah I felt a bit robbed by the in-exactness of the words used rather than failing the logical puzzle. But might be that I’m also to tired at this stage.

Play-through:

Thank you for the very detailed and insightful feedback! The video helps a lot going through how a new player might approach the game.

You are quite right to point out the ambiguity of the wordings and the card designs. During development, I just thought it doesn't make a lot of sense for a suspect to call other suspects "suspects" so I ended up with "witnesses". For now, both the the terms just mean "person" without indication of guilt or innocence. The adjacency rule indeed includes diagonals as in minesweeper but I shouldn't really make the assumption that the player knows about that. A glossary in the tutorial explaining the different terms would probably go a long way.

p.s. The chef on your first run said "closest to the Count" but you counted "distance to chef". He was innocent because the Butler is next to the Count thus being closest.

Oh closest to the count! I totally didn’t read that. I wonder, if when you kill a innocent person, if the game could have showed you how that was wrong before going to the other screen. Then I would probably have understood that I had misread and that it wasn’t the game that was wrong. Ofc it might be a bit tricky logic to include that. But I think it would have made it more likely that I’d try again.