Solid entry especially for a first! Beat-based games are a favorite of mine, planning around an inevitable deadline forces the player into making decisions (and mistakes), keeping things interesting~
I was a bit frustrated by some situations where I had no way of taking a shot without being hit (when bandits clumped together and I couldn’t isolate one).
The old school visuals reminded me of ye old Legend of Zelda on NES. It would have had an even better impact if the fonts and riffles where pixelated the same as the sprite IMO, but it was plenty fun and nice as is. :3
I can picture this game being turned into an arcade-y game, with a mix of puzzle levels (where you have exactly enough ammo/time to clear bandits in a very specific way) and generated levels like what you have now. A bit like what Puzzle Bobble did if that makes sense!
Also thanks for the Linux build, I appreciate being able to try games. <3