What a cute game! The artstyle is super pleasant and I'm a sucker for nautical voyage themes. I play a lot of games in this genre, so I do have some feedback if you are interested in working further on this game! First, I liked the creative narration of the choices, but because the day timer was so short and I was a slow reader, I found the most effective option was to ignore the words entirely and just focus on the arrows in the corner. Every day only seemed to have 3 choices anyway, so I would make the day/night cycle based on completed actions instead of a timer. Or, perhaps, you could even make some choices take more time out of your day and some choices be quicker to integrate the day length more into the gameplay and give the player more choices about how to spend their resources. I also feel like the most important resource was provisions since it was depleted every day, but I often would have entire days where either every choice had nothing to do with provisions or lowered them. It seemed like options that raised provisions were very rare. Every time I died, it was to provisions shortages even though I always took the option that would raise them and avoided options that would lower them whenever possible. I'm guessing the choices are randomized, but perhaps adding a weighted system to the options so that you get more chances to raise a resource you are low in would help make RNG seem less like a run killer. For the scope of this jam game though, I liked this game quite a bit! Great work!