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A jam submission

60 Seconds to BoomView game page

Just don't fail.
Submitted by DecCatBurner — 2 hours, 10 minutes before the deadline
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60 Seconds to Boom's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#57083.0103.273
Enjoyment#58262.6762.909
Audio#93861.5051.636
Narrative#94661.5051.636
Artwork#95011.8402.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are on a countdown to not blow up.

(Optional) Please credit all assets you've used
See description (if you care to, it's just me).

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Comments

Submitted(+1)

Reminds me of the Warioware kind of games. I can see this being pretty cool with more varied games and visuals, but the core gameplay loop is engaging enough.

Submitted(+1)

KTaNE’s lil bro. Actually pretty solid execution!

(+1)

Congrats on making a game! As you mention, it's pretty simple. The art style is nothing fancy but serves it's purpose. I saw you mention that you didn't have time for sound, which is understandable, but even an alternating beep might have added some tension for the countdown. 

Randomising some (goal) locations might increase the variability that the game desperately needs.

Submitted(+1)

Fun Game. Don't know the ending though. Also no Sound effects but it's a cool game still.

Developer

Thanks, didn’t have the time to add them, but I am glad you enjoyed it anyway!

Submitted(+1)

I am so glad that I finally found a game that runs on mobile. Apart from that the game is fun, figuring out what to do is nice. I sadly got stuck on the level with the purple cube, what are you supposed to do there?

Developer (1 edit)

Thanks so much for playing! Also, the gold squares act as wasd controls and the square needs to find the correct button to press.

Submitted(+1)

For this stage, maybe make the squares disappear or dim if the purple cube touches the wrong one.