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The Hollow Spiral's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #596 | 4.208 | 4.208 |
| Narrative | #2506 | 2.917 | 2.917 |
| Audio | #2603 | 3.167 | 3.167 |
| Enjoyment | #3072 | 3.250 | 3.250 |
| Creativity | #4603 | 3.250 | 3.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every choice drains your health, every turn drains your sanity and healt, both counting down to zero as you descend.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Eddy Azuul
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Comments
Insanely cool game! really enjoyed it! nice art! creepy music! i enjoyed this sooo much! good job! One More Minute!!! by birdyowl
Very fun game! I think we used the same audio que for the shield but not quite sure haha, very good job!!
Astonishingly good art and sound given the constraints of the jam. Roguelike Deckbuilders are always fun, but I appreciated the added spice of managing a single resource and having to complete a timing minigame to optimise each action. Very very very good
I love the work I did with my cards and I adore that background, congratulations to CEFH
Love the creepy enemy designs; good job everyone!
thanks
This is really well done! Great game loop and I loved the using health to cast cards idea! The artstyle was really cool :D Would love to see more reaction to critical hits to show that I got it on point.
Really liked it!
These enemy designs are CRAZY cool. Loved the art in general. The qte minigame was a nice touch for this kind of combat. I had a little trouble selecting and using cards sometimes but that was just a minor annoyance overall. Great atmosphere and great game!
Very cool drawings, creepy enemy designs! I had to be careful with where I put the cards, because sometimes they overlapped the clock.
This game is so stylized and I love it! The gameplay is very fun, but some of the systems are confusing. For example, it's hard to tell if your moves worked or not sometimes. Overall amazing though!
Thank you so much! I'm really glad you enjoyed the art style and the core gameplay. I definitely hear you on the systems being a bit confusing and the moves lacking clear feedback.
Really nice artwork. The font is a bit hard to read, but the style is there. I did not realize you had to use the spacebar for the quick time event, I thought it just had a huge lag when clicking XD.
Thanks a lot! Yeah I wanted to add a space bar icon on the minigame but ran out of time.
A really nice take on the rogue deck building genre. Curious, how far down does it go? I made it to floor 11. Crazy good art too.
Nice work, the sanity element was a nice touch, like darkest dungeon.
Thank you so much. Yeah Darkest Dungeon was an inspiration for the mechanic
I slayed the spireral
The enemy designs are so cool! Love the aesthetic
Thank you so much! We were actually a little worried about whether the style would be appropriate given the E rating for the Game Jam. But we decided to move forward with it, so it means a lot that you liked it
Pretty cool game. I like the perspective of it. I am used for deck builders to be in a platform like bg, and this was a very nice change!!
Thanks a lot. I'm really glad you liked it. We wanted to give it a little pokemon style to the fights lol
This game is really cool! The game loop is addictive for sure and the artstyle is fire! I suppose there are some similarities to Slay the Spire 2. I believe this has the potential to be its own game.
During my experience, I discovered bugs with cards like 'draw 3 card' inconsistently draw 1 - 3 cards, 'Strike 3...' requires you to use the card 3 times meaning 3 health decrements and swapping another card inbetween will be counted as a strike. Sometimes, when drawing cards, the duplicates of a card will not be shown or able to be selected until the first instance of the card is played.
Also, the relics are simply too powerful, 'stone' reserves your shield for next round and even next battle and as I got deeper into the game, it became so easy that I can just stack shield and be basically immortal. One other relic that stops insanity lost completely throws the insanity mechanic out of the window for me. I find myself spamming shield and attack cards and disregard everthing else, although, the mechanics are really entertaining for a while. All in all, the game does not have any major bugs.
Nonetheless, this game is exceptional already, especially given the tight time constraint for a game jam entry. The drawings of the entities are such a nice touch :)
Thank you so much for playing and for taking the time to leave such an incredibly detailed review! Hearing that you loved the core loop and the art style means a lot. The comparison to Slay the Spire 2 is a huge compliment, as it was definitely a big inspiration for the core mechanics.
You are completely right about the bugs and balance issues. Sadly, we just ran out of time for those bug fixes and balancing at the end. Also, thanks a lot for leaving such a detailed comment on the game <3 It really means a lot.
Atmosphere was great and the timing gameplay was fun. Got to round 10 then stopped due to same fights.
Thank you so much!!
But yeah, we could only fit in so many enemy fights, cards, and relics due to the time limit.
Nailed the mood and art style. Excellent work.
Thank you so much! <3
Incredible art, audio is pretty great too
Thank you so much <3
Love the eeriness of this game, and the sanity + health inspiration is sick. Well done :)
Thank you!!!