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A jam submission

LockdownView game page

So... what's inside my computer?
Submitted by NonlinearSuraimu — 1 hour, 46 minutes before the deadline
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Lockdown's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#20623.0423.167
Artwork#46473.0423.167
Audio#55602.5622.667
Enjoyment#67872.4822.583
Creativity#80152.4822.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
ReversedTime , the floor keeps getting down.

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Comments

Submitted(+1)

Very nice art style, smooth gamepla,. I wish i could speak chinese so i can play it again.

Developer

Thank you so much! I'm glad the English translation allowed you to fully experience the story :)

Submitted(+1)

A nice cross between a action platformer + a visual novel! Really liked the art style of the cutscenes. The narrative seemed to be the foundation of the game itself, and it worked nicely! Player controller felt nice and snappy. Great job!

Developer

I'm so glad you liked the game!
And yes, the story is definitely half the game , though I personally still think it's a bit hard to follow XD
As for the player controller, I actually didn't do anything too crazy with it, so thank you so much for the kind words! :>

Submitted(+1)

Really good artstyle, would love to see a full game drawn like this. The story is full of personality even though it was a bit hard to follow. The gameplay is very simple, but not bad by any means, I see a lot of potential with its mechanics. Keep it up!

Developer(+1)

Thank you for playing, and I'm glad you love the art!
And yes, the gameplay is pretty simple. I was planning to add a few more levels, enemies, and items... but unfortunately, I ran out of time :<

Submitted(+1)

The style of the game is creative but it doesn't fit the theme that well
Dialogue isn't that good and it makes it kind of hard to understand the story thats being told
Pressing Q registers as me pressing E in those little keybinds at the bottom of the screen
Jumping is wayyyy too high
Upgrade system is nice but you can reach max too quickly
Artwork is very good and the best part of the game
Enemies are kinda tanky
Jump button should be space instead of W but thats just my opinion

Developer

Yeah, I agree that the 'Countdown' mechanic didn't come through strong enough in the main gameplay , because it rely mostly on dialogue definitely wasn't as convincing.

The story also turned out a bit too complex. I sent the game to a few other playtesters, and half of them were pretty ConFuSEd by the narrative as well!

As for the jump button... one of my friend said the exact same thing to me! XD

Thanks again for the great feedback and bug reports, really appreciate it!

Submitted(+1)

np glad i could help!

Submitted(+1)

What an interesting game! Thank you for providing an English translation, it was a pleasure to play through the story and see all the interesting illustrations as the story unfolded! From now on, if I see a random USB I will stick it in my back to see what happens haha ^^ Great music too!

Developer

Thank you so much! I'm glad you enjoyed the game.