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Gaublin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1725 | 3.852 | 3.852 |
| Enjoyment | #1743 | 3.556 | 3.556 |
| Artwork | #2402 | 3.593 | 3.593 |
| Audio | #3584 | 2.963 | 2.963 |
| Narrative | #4913 | 2.370 | 2.370 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are various countdown mechanics in a Sokoban like game.
(Optional) Please credit all assets you've used
Colour palette: CITRINK PALETTE (https://lospec.com/palette-list/citrink)
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Comments
REALLY good Sokoban levels! And I was surprised by (but really enjoyed) when radiation damage became a thing on some levels. Really made me plan ahead before spamming ideas. You did great work as a puzzle designer!
Good fun! Liked the idea of power distribution. Lot of countdown elements too sticking true to the jam's theme!
Great game! I haven't played many Sokoban games, but this was really enjoyable. I think the little radiation/battery drain could be a little better explained, but I didn't take too long to figure out. Levels definitely took me a while towards the end, but I think it was fun haha
Cool sokoban. Nice entry.
I think it can be a hard feat to stand out as a puzzle game in game jams, it's a really popular route to go, but I think you did a great job setting yourself apart with the art style!
Really polished
I thought I was good at sokoban games after spending 4 days playing one repeatedly. But this game definitely humbled me :P. Got to the end of it though!
Really cool mechanics and use of the the timers. I think the battery draining animation was a little unclear, but otherwise was all put together really cleanly.
The levels all made me feel clever after solving them and the last one was really a fun showcase of what this style of ‘redstone’ can do.
Great levels, very creative, the puzzles were almost all really fun. The 3 piston level felt like a problem best solved by brute force rather than thinking about it but that might just be me!
The tutorial in this game is amazing. I feel like I learned all the mechanics in the first 3 levels, only thing I was confused about was the radiation and how close I could get without being radiated, but it made sense with slowly losing my suit for some reason. Did I just mutate into a frog?
Highly polished difficult puzzle game! I love how you can juggle the battery with pistons in last room.
I'm not sure I like the three piston puzzle, though.. finding the right timing was a lot of trial and error, but it did felt good when it aligned. All other puzzles were really good!
Other than that, I hope I could use arrow keys to move, too
Very hard puzzles, but I like it! I stuck around to solve all the levels and it felt quite rewarding, maybe boost that emotion with a final screen? Other than that: in the beginning you get shown quite a lot of information within a few levels, which is fine, but I think that changing the player charakter on top of that just adds confusion without too much benefit. Maybe adding such story telling elements would be more appropriate in a fully fleshed out game, which i could see this becomming. Very cool!
I really enjoyed this game. Last two or three levels felt maybe a bit clunky were you could reach the end just by shuffling around without really understanding the puzzle, but it is extremely hard to create elegant puzzles in such a short time, but first few puzzles really shined in my opinion.
Along with music and graphics felt like a complete package. Great work!
Very cool take on the idea! the difficulty ramps up a little fast mostly because i have to learn several new mechanics at the same time but i suppose you can at least show some complexity for the jam. I think theres some real potential here :)
Truly feels like a polished puzzle game. The level design is great too.
Nicely introduces all the mechanics without the need of a tutorial (assuming you are familiar with sokoban games)
Its a bit hard to see the player sometimes, especially finding them at the start of the level
Really fun overall! I'm not smart enough to get past the puzzle that has the toxic barrel that you cant move lol
Could had been a very good game if you had add a tutorial. But very fun mechanic. Maybe remove the ability to fall and push things in the void. The first time I died, I taught I had finish the level. Keep it up !