I really liked the visual style. The game feels inspired by old handheld fantasy games, with a distinctive retro presentation, charming details, and pleasant music. I also appreciate the amount of content and the fact that multiplayer was implemented at all, which is quite ambitious for a game jam project.
Unfortunately, it took me a long time to understand what I was supposed to do. I explored the levels and tried fighting the monsters, but some of them felt impossible to defeat alone. Only after reading the Itch page did I realize that the game is designed around online co-op.
I eventually managed to play with another person for about a minute, but it seems that completing the game properly requires a full team. Because I couldn’t gather one, I wasn’t able to fully experience the countdown mechanic or the intended sense of urgency. The timer is clearly meant to create pressure, but without a realistic chance of reaching the end alone, that effect was difficult to appreciate.
The concept, retro-fantasy style, music, amount of work, and multiplayer functionality are all impressive. I think I could have enjoyed it much more with a full group, but in solo play my overall experience was unfortunately quite mixed.