Fun take on the theme! I really like the twist on linking nodes to be a form of taking actions during combat, it’s unique and it’s implemented pretty well. I do think the game could’ve used with a bit more clarity on what counted as “low” for HP and Mana, which action is gonna active next turn, and generally more feedback on things happening while in combat (enemies breaking your connections, what each node actually does).
Nonetheless, I really enjoyed the presentation and beat the game after losing maybe 2 or 3 times total. Well done!