Felt like the UI/HUDS took up way too space on screen since the enemies and you can fly behind the hud. I would say the hud feels like its takes up 45% of the screen, I also felt as if the rocket's sensitivity was really strong, it did not take much effort to go way faster than I wanted to. I think it's a fun safe provable format, that may have got fine tuned in the areas that weren't as important as something like movement, gameplay. With all that said, it's still fun! Keep making games! Super impressive to make something like this in the time we had! Great job!