Love the idea! And I really like the art and how everything is layered. I'm just not really good with Celeste like platformers (I struggled with one room for so long that the music stopped lol), good job tho!!
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Duat's Crawl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #674 | 3.692 | 3.692 |
| Artwork | #1308 | 3.923 | 3.923 |
| Narrative | #1328 | 3.308 | 3.308 |
| Creativity | #4046 | 3.365 | 3.365 |
| Enjoyment | #4113 | 3.038 | 3.038 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are random room gen when countdown hits, creating presure on player to compete with time
(Optional) Please credit all assets you've used
all assets was done by us
Comments
is one of my favorite game i play it in the game i love to see the games in the future i will add it in my colletion of game i love in the game jam
A fast-paced, action-packed platformer, I had a great time playing this! Thank you for integrating the narrative onboarding, always helps to understand what to do.
This is a fun idea! I always like a Celeste-like platformer. I feel that the character may be a little bit too fast, though, and the wall jumping is a little hard to get right. Nevertheless, congrats on the game! It's super cool to see another game that focused on platforming as well!
I liked the feel of the movement, it was very fun to dash around the levels, wall jump, etc. I liked the wall hang too, reminded me of celeste. I didn't really understand the purpose of the timer in this one. The punishment for the timer running out is the same as a death, and the timer itself stays running through regular deaths. For this reason, the timer just sort of turns into a randomised death mechanic. It's not timing how fast you can do a room (it can't because it persists though death). That being said, I did have fun playing. Nice entry :)
Great art, timer felt a bit weird for some parts, I also kept getting stuck on the floor sometimes, I love the vibe tho, Nice job !!
Very polished movement and game feel, there's a story , which is rare in this jam I think, I'd suggest you make the player decelerate faster because he kinda slides a bit when stopping , as well as enhancing the wall jump because it wasn't the best ,and also decrease the dash power to maintain more control over player. Overall, a great game, Keep up the good work (and maybe have a look at my game, I'm sure you'll like it)
Feels polished, but the timer is kinda frustrating, especially when you need to wait for a platform to move.
The controller is responsive and the music is very good. However, sometimes it gets stuck in the middle of the floor and doesn't move.

Love platformers! Liked the responsive controls and the overall atmosphere of the game. Loved the pixel art and the dynamic music. Great project!
The game has a very strong opening! The rain, the atmosphere, the text effects and particles are all really wonderful! I definitely agree with some of the other comments about the platforms respawning when the timer ends. I also noticed that the music will cut out for a minute/ a few minutes before restarting sometimes. But the music itself is fantastic and the pixel art is so beautiful! Well done!
WOWOWOWW This game is so polished! Is those parallaxed backgrounds I see? Really smooth gameplay and concept. Also thank you for playing our game!
Really cool game! The level of polish is great for a jam, I love the art, music, and effects. The rooms changing on the reset was also a cool idea!
I think moving around in big open areas with room to make mistakes felt great, but I personally found it to be a little too fast to feel in control for the more precise challenges. Not really a criticism, I’m just bad at really fast games. I think a faster way to reset the timer would be nice too so I don’t have to wait around if I fail a jump
Overall I enjoyed it, even if I couldn’t quite get to the end. Well done 😁
whoa super cool game. graphics are fantastic, controls are not bad, and the platforming elements are neat. i struggled a bit with the controls even though i felt they weren't bad, not sure exactly what the issue was, or if maybe i just needed to get used to them?
overall great work!!






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