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ROOMS OF DOOM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1059 | 3.429 | 3.727 |
| Audio | #1203 | 3.512 | 3.818 |
| Artwork | #2704 | 3.512 | 3.818 |
| Enjoyment | #3381 | 3.178 | 3.455 |
| Creativity | #3737 | 3.429 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a fear-of-darkness Composure Countdown
(Optional) Please credit all assets you've used
A few samples from within Ableton Live
(Optional) What would you like to be called if GMTK features your game?
Jordan and Landon
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Comments
The game turned out to be atmospheric, good job! Especially good came out the sound.
For the future, it is still worth adding instructions on the control, unless it is not intended to be that the gamer himself found the keys
I really like the visual style and soundtrack. The audio cues as Tim's sanity decreases are a nice touch. I was right there with him as I lost my mind trying to beat the second level, but I eventually did it!! I'd love to see this developed into a longer game ^_^
In my experience, people with capybara avatars are the smartest.
This feels very polished, congrats! The audio and visuals are amazing, you nailed the vibe! Unfortunately I am not good enough to complete the second level, but I had a lot of fun trying!
Thanks so much! I'm glad it was fun even when frustrating!
This feels somewhat like Among Us and FNAF, and that’s a good thing! You have to micro-manage your sanity while doing your tasks and make sure you’re not getting killed.
If done correctly, I think you can have a fun yet frantic game on your hands. I just hope you don’t add jumpscares if you do continue this and would love to play more of it!
While the bright white screen flash does it’s job on notifying you get hit, it’s not as friendly to those who have sensitive eyes, as it can leave some players blind for even a small moment when they get hit. Something to keep note of if you plan on continuing after the jam.
I do wish there’s more levels to properly introduce the dash correctly, but that’s from the limit of the game jam, right?
The sound definitely made it tense, great work!
Thank you so much for the kind words! That's really good insight about the color inversion and I'll definitely keep that in mind if I do go back to this project (and for future projects).
I'd love to have been able to submit a longer game, but I'm just happy I got it as far as I did. :) Thank you for playing!
The audio and voice acting is really good! Love the gameplay too! Would love it in post-jam production if you add key indicators along with multiple enemies not one-shotting me.
Hey thanks! Appreciate it. There are definitely a lot of changes I'd make. Just not enough time to do everything I wanted. I'm glad the audio stood out. That's what I know how to do best. Thanks for playing
I liked the effects and art style of the game. I could not quite figure out how to get the last two objectives of the first stage.
Thanks! Yeah some more playtesting would have given me an opportunity to finetune that stuff to make it more clear. Thanks for playing!