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(+2)

This may be my favourite game of the jam so far. Amazing art, great use of the theme, good level design, and a really nice character controller. The SFX also on point.

While the character controller can be a bit frustrating at times, it actually added a lot to the platforming challenges. I was annoyed with it at first, but it kind of grew on me. That said, the bouncing off the walls part of it seemed a bit too punishing. E.g. it makes it really hard just to get up simple little ledges, which is very frustrating.

It took me a while to understand that the orange rooms noted in the "how to play" meant the rooms on the edges, which made me think I was going crazy, being unable to find any other bodies (because I was just carving into the centre, ha). Once I figured that out, it became more viable.

Also, I really liked the minimap being in the middle of the rooms in a sort of diegetic fashion; very cool!

(1 edit) (+2)

I love reviews like this, thank you for the throughout review!

The wall bouncing was something I thought about decreasing while making it but thought that I would keep it to see how people would react to it as I think its something people grow on like the player controller. However it will definitely be decreased in the post jam update

There was supposed to be a better tutorial that I sadly did not have any time for. The how to play section was thrown together last second as I felt the players did not know where they were supposed to go. I am not a huge fan of text based tutorials so I tried keeping it very loose, I think it is more fun to discover mechanics than being told what everything does. I will incorporate this prior better tutorial idea after the jam ends though!

The minimap was actually an evolution of a prior game of mine. Whenever I play that game I find myself looking at the top right of the corner all the time - which is where the map is - and not the game itself. I thought since this is a somewhat similar map I could put it in the dead center of the game for a change and it worked even better than I imagined it would, it was really fun incorporating it into levels

I am glad you enjoyed it as much as I have enjoyed developing it!