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Excellent roguelike, with a solid range of upgrades that made each run feel a little different. 

Some really lovely vfx here, from the dithering effect for the lighting (such a good way to render lighting in pixel art!) to the chunky particle effects from the drill :)

(+1)

Thank you! I’m really glad the visuals turned out as good as they did as I spent a full day after work adding them before I even had the win condition or dying added lmao.