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The Light Is Limited's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6744 | 2.059 | 2.625 |
| Creativity | #7272 | 2.648 | 3.375 |
| Audio | #7327 | 2.157 | 2.750 |
| Enjoyment | #7780 | 2.255 | 2.875 |
| Artwork | #8753 | 2.059 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your "Light" is a counter
(Optional) Please credit all assets you've used
Some SFX from pixabay.com
Font from Brackeys Platformer tutorial
(Optional) What would you like to be called if GMTK features your game?
The Light Is Limited
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Comments
the owo every time you die is sending me
i also love the message, we all need to share our light to all those who are searching for some ♥
Now that you say that, it does kinda sound like "owo" but in reality its meant to sound like "hello" from a child 😭 I guess I probably pitched it up too much.
Thanks for your feedback though! Made me laugh this morning for sure!
I really loved the aesthetic and ambience. I could definitely see it becomes more of a fleshed out experience if you had the time. I liked the idea of the light fading over time as well as it not ending the game when it fades. All in all this demo was a nice experience!
Glad you liked it! I'm honestly still split about whether I would continue developing this in my own time or not(guess I'll just see how the video performs)
Its funny too, I was so proud of the darkness effect until about 2 hours after I submitted this game I saw a video showing how to add a vignette affect.. Layering those two in my opinion would've been so cool.
Thanks for your input! Good job on your game aswell!
Took me a moment to notice what the fireflies did. Once I, y'know, read the text on the screen, this was a cool little spooky experience! If this was build up with some puzzles and platforming elements I think it could be a good time. If you do, I'd recommend giving the player an infinite light source around where tutorials are, so they can take as long as they can to read them. For this demo, where surviving as long as possible is the goal, I can see why you didn't do that, though.
Yeah unfortunately a few real life events unexpectedly took place in these four days, I ended up staying up until 2am the night before submission to add finishing touches(the actual level being one of them)
Originally this game was meant to be a "spooky" suicide awareness game about somebody "losing their light overtime" and it was going to have these poetic fun voicelines and hints so you wouldnt have to read, very similar to a game on steam called "Hue" which I enjoyed playing a few years ago, but that unfortunately didnt have time to get in.
Thanks for your feedback! You made a really cool game btw!
One thing I forgot to mention in my other reply: I sort of realized that reading the text mightve taken a while, so I was thinking about adding a perma-box for infinite light(and at one point I did have one) I eventually had to take it away because I realized I only had time for one level and at that point the only goal of the game was to beat your highscore at surviving. I guess I couldve made it pause your seconds instead of regenerate but then I think it wouldve taken away the need to stay on your feet. Thanks again for your input!