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Decromin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1582 | 3.603 | 3.750 |
| Creativity | #1780 | 3.843 | 4.000 |
| Audio | #3249 | 3.042 | 3.167 |
| Artwork | #6032 | 2.722 | 2.833 |
| Narrative | #7638 | 1.922 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The number of tiles in each polyomino decreases each time, and you have to make a sequence of numbers that counts down.
(Optional) Please credit all assets you've used
Some graphical effects and instruments for the audio are based on things I made for previous games, also I used a framework with a bunch of non-game-specific code that I've made for previous games.
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Comments
Decromin was fun to play and it kept me replaying trying to better my score. Good job!
It like a placement Tetris,but different solutions, which is very interesting!
Very cool and unique Concept! You kept me playing for a while! Great Job!
Well executed - This was a great experience
A nice addictive puzzle that makes your brain work :) Love the easy to learn, hard to master approach
I really enjoyed both modes. So nice that in the timed mode the music goes faster, it puts you in the mood. Nice work!
This is a great concept for a mini-game. I'm not sure if there's a visual hint for the remaining time in timed mode or if it's only the audio clues. Good job!
There's a number counting down in the top-left, and the polyomino gets closer to the board each time it counts down. (…although there isn't a hint on the one-tile polyomino since it's just there for one time unit)
Easy to learn and hard to master. Gave me Tetris on the Game Boy Color vibes, good job!