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A jam submission

DictionauticaView game page

Dive into our underwater spelling game!
Submitted by Rubicoded (@Rubicoded) — 21 hours, 12 minutes before the deadline
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Dictionautica's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#35613.1433.778
Creativity#38133.4214.111
Artwork#53852.8663.444
Audio#70162.2192.667
Narrative#79851.8492.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main failstate is oxygen counting down. Progression is done by accumulating a quota of letters, and the quota counts down.

(Optional) Please credit all assets you've used
(See description)

(Optional) What would you like to be called if GMTK features your game?
Team SoutheasternLions

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Comments

Submitted(+1)

Very cool idea! I love the mechanic where you spell out words with the fish you caught and get upgrades with them! I'm curious to see how you even coded in all of the words - there's got to be so many words you can make lol. Some cool ideas that I think might be cool would be maybe adding a mashing ability where if you grab a big fish or a shark, you occasionally have to mash buttons to make sure they don't get let go, or maybe you could add a mechanic where you can have more valuable fish break the claw and you have to repair it? Either way, very cool entry, and I hope you all have a great rest of your jam! Good luck!

Submitted(+1)

lmao, submarine looks like "Шаролёт" [Sharolyot] from russian cartoon "Смешарики: Пин Код"

(+1)

The controls could be improved. I had fun even though I don't fully speak english. Seems like a nice kids game :))

Developer

Thanks for the honest feedback. For future reference, can you tell us what aspects exactly should be improved regarding the controls?

(+1)

it was a bit difficult pressing the needed buttons at the same time due to its position on the keyboard

Submitted(+1)

pretty cool game, it really needs a tutorial though. good job!

Submitted(+1)

The controls were a bit confusing 

Developer

Thanks for the honest feedback. For future reference, can you tell us how and why exactly were the controls confusing?