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Count Daun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6462 | 2.353 | 3.000 |
| Enjoyment | #7355 | 2.353 | 3.000 |
| Artwork | #7994 | 2.255 | 2.875 |
| Creativity | #8081 | 2.451 | 3.125 |
| Narrative | #8417 | 1.765 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you are a count goiong down and your transformations trigger on a count down
(Optional) Please credit all assets you've used
all original with sound effects made in beebbox and JSFXR
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Comments
Great game, I love the bananza style transformations! One thing I noticed was the background being as vibrant as the foreground can sometimes make it hard to distinguish between the two, though this isn't a huge issue here because you can usually tell what is background and what isn't based on whether it fits the tile grid.
Shame the 12th level doesn't work, I would have loved to play the rest.
Thanks a ton! I love the comparison to Donkey Kong Bananza! I agree that the background should've been darker, definitely something I'd like to change!
Nice entry! The core idea was really fun and I had a good time playing it. Congrats on finishing the jam! Like the other dev said, level 12 is unplayable :(( hope to play the update!
Managed to reach the 12th level until i got stuck, going into the water kills the little vampire and trying to fly over said water isn't doable, so i don't know how to continue there x)
The transformation happening at set times on the timer is a really neat idea! The level's layouts are well made and overall i had my fun with it !
Good game !
Thank you so much! The 12th level had a major error when compiling so the final setting (the sewer) is inaccessible until the game can update. I’m glad you enjoyed the game <3
NIce game ! Fun concept and I liked the different transformation.