Spooky, but this game made me think about how to our eyes. As the player, we see the enemies as annoying, we want to lower their countdown to boost ours. However they are moreso doing the same exact thing. Trying to survive. Yet the perception of yourself gives you a bias to see yourself as right and anyone who opposes you as wrong
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I Cant Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #585 | 4.179 | 4.179 |
| Artwork | #753 | 4.143 | 4.143 |
| Enjoyment | #3232 | 3.214 | 3.214 |
| Audio | #3354 | 3.000 | 3.000 |
| Narrative | #3889 | 2.571 | 2.571 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything in the game depends on a countdown. Your soul is a countdown counting closer to your death that you are fighting to avoid,
(Optional) Please credit all assets you've used
seed description for full credits
(Optional) What would you like to be called if GMTK features your game?
Atomic Potato
Comments
Wow this is cool. Never saw this kind of art style and I love games where movements comes first! Great job!
I don't think I was having issues on the browser version myself. Overall I like the art in this. I think the different take on the vampire survivors genre works well for the theme. Having 2 different countdowns and such.
I love the aesthetic of this one. The spo0oky tendrils look amazing and I love how the physics behave. I like how you paired down the vampire survivors genre down to its raw essence. It was fun! Well done!
Make a mobile port, and I’ll procrastinate for hours playing it. Very cool!
I have no idea whats wrong with you, but I dig it big time.
Awesome game with an interesting visual and amazing creative concept! Well done!!
This is great and honestly I'm curious on how you implemented the hunger, its super cool looking!
hehe the hunger is just damage per second, or more accurately it is how much soul you are stealing from the other entities per second. Each tale has its own life steal value, and the hunger is just all of them combined. Just standard mechanics renamed in a mysterious way to make the game more interesting ;)
The game looks interesting! I really like the idea and love the visuals. I think the start is slightly unbalanced or I am just bad.
The look is awesome! Couldn't quite figure out when I die, but it looks really compelling.






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