Play Holy Sheet!
Holy Sheet!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2365 | 2.944 | 2.944 |
| Artwork | #2915 | 3.444 | 3.444 |
| Creativity | #3144 | 3.556 | 3.556 |
| Enjoyment | #3851 | 3.083 | 3.083 |
| Audio | #4609 | 2.764 | 2.764 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Holy Sheet!!! is countdowns all the way down. Every document is on its own timer - too slow, and it counts against you. Every shift runs on the office clock: 30 to 90 seconds until you collapse face-first into the paperwork. Your alertness is a countdown to falling asleep, and blinking or coffee only buys you time - while the coffee cooldown itself ticks away. Even answering the phone starts a timer you'll pay for.
(Optional) Please credit all assets you've used
Everything is done by us except the sounds.
They come from:
https://soundeffect-lab.info/
(Optional) What would you like to be called if GMTK features your game?
Kev and Tonashi
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Comments
Super fun and creative concept. I found it initially very overwhelming and I always felt like there wasn't enough time. This very well might've been what you were going for, although I felt it was a bit too unforgiving and sometimes I would press the stamp a fraction of a second too late and it would apply to the next document. Oh well, I still managed to get promoted lol. I enjoyed it. Good work
pretty nice
Incredible!!!
I almost commented before playing because the writing in the description is so good 😂 Like Papers Please, but more… realistic? I don’t really know if I have any critiques for this one. It’s a silly game done very well. Excellent entry!
I loved the increasingly stressful mechanics of this game lol. The blinking, the wife call, the shaking of the camera when you drink coffee, overall, it integrates with the theme so well! Very enjoyable game :)
Very fast paced, and that blinking mechanic added an extra layer of pressure. My strategy was to blink when I already knew a doc was going in the trash. It definitely felt like not enough time to read the papers at all, but I feel like it was supposed to also be that way. My feedback would be start with a longer time limit on the first few levels so you get used to how the documents (and errors) look, then ramp up to shorter and shorter time per document, and shorter and shorter time between naps. Great idea though, would like a full game based on this!
The blinking mechanic is a fun twist that adds to the chaos of checking documents. The gameplay is fast paced, I genuinely felt stressed through the entire play through.
Papers please with a few extra causes of time pressure. Not bad at all.
Also, based on the kinds of texts on the forms... Are you per chance german?
Thank you for your review!
yes I am ^^"
Although this gameplay isn't anything new, this is the first time I've seen a blinking mechanic with it! Alongside all the timers, it really makes for a more involved experience. Kind of felt like I was working under the pressure of a manager watching me ahaha. I think with a bit more balancing, you could really find yourself getting in the rhythm of things! Especially if blinking could be more important gameplay wise :))
It took me a while to realize that there's no need to read the documents because the mistakes are always in red (RIP colorblind players). I had a lot of fun with this one! I noticed that for most of the game, you can pretty easily get all your work done without ever blinking or touching your coffee, but in the last level, that tactic bit me in the butt when I had to sort a few documents in pitch darkness, lol. I love the Mayor Knuckles voice clip that plays when you get a perfect score! XD
Really neat!! Love the blinking mechanic, never seen that in jam before. Great job, the company thanks you!
I really like how you use the tight timer and colours on the text to enable a unique kind of experience of frantically assessing paperwork – taking shortcuts instead of careful reviews :). I would love to have some audio on the countdown since my eyes are already way too occupied. There is also good feedback on how you did, but not on how well you should do. I like the hands-on tutorial. Overall, nicely done :)!
Very stressful but very fun ^^ sometimes I just clicked accept or decline because i couldn’t figure it out fast enough and was correct surprisingly often ^^” I did notice the colors a bit later though which helped ^^”
Pretty unique take on the theme. I agree with the other comment that maybe you shouldn’t have color coded the text. Very charming game anyhow; the visuals are great and the concept is explored pretty well I think. Only gripe is that the background music was a bit too repetitive and was annoying after a while. Other than that, nicely done!
The concept is very original, and I really like the visuals ! However, the fact you can just look at the colors makes almost all mechanics irrelevant x) You don't even have to blink haha
Congrats still !
Glory to
ArstotzkaHRRacing against your own fatigue is a cool concept. Once I figured out you didn't actually have to read anything and you could just look at the colours I was in a pure flow state. Nicely done!
This game is so annoying and unfair, I can barely see anything through the constant blur, and the only way to get rid of said blur is to give the screen an even worse filter, the timers are absurdly short and coffee doesn't help much, if at all. You could use this "game" as an actual torture device.
10/10 good papers please clone
nice concept and really fun to play. the art style give it a lot of charm. I enjoyed this one a lot, good job.
Very nice idea for the jam!
When reading through the tutorial I was wondering how the blinking was going to be useful and I was pleasantly surprised to discover that the vision gets blurry with time and you do have to blink to clear it up!
Hey this is super cool! almost gives me papers please vibes but on a severe time crunch. I had a lot of fun playing the game!