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Broadside (GMTK 2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1590 | 3.600 | 3.600 |
| Audio | #2785 | 3.133 | 3.133 |
| Creativity | #3231 | 3.533 | 3.533 |
| Artwork | #4019 | 3.200 | 3.200 |
| Narrative | #4103 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown to when ships meet and attack!
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Comments
So many cool ideas in here - I especially love the the directional inventory!
Okay, I really messed up in my first round. By the second round, I got the hang of it. An (interactive) tutorial for dummies like me would have been great. But the game itself is already a lot of fun. An endless mode would be awesome.
Love the community aspect. Had fun playing, it was a challenge! Some people have strong builds.
Enjoyed this one! It's always fun to figure out what is strong in these kinds of games. Managed to win with 2 losses iirc and a couple of ties. I like the twist of the genre by building up to specific broadside moments, but it does seem to promote draws a lot if both ships stack damage, so maybe it's an idea to stagger broadside attacks per item (and per multishot?), rapidly in succession, based on placement in your ship.
Anyway, good stuff!
Super cool idea to use other peoples builds as enemies! And the items make for really interesting builds, too.
Really cool concept, took me a couple of attempts to get a damaging broadside move as I just got unlucky with re rolls but once I got going I found it really enjoyable and liked the depth to the different synergies on the automoves. Music fit the pirate theme very nicely :)