This game really surprised me. At first I wasn't enjoying it that much because the platforming and enemies didn't feel super polished and there wasn't much I could do other than spam left click and move. But once I beat the boss (which was pretty varied and fun to fight), I had a moment where I said out loud "holy shit that's awesome" because I realised the gimmick of the game was to weaken yourself every round. It's SUCH a creative take on the rogue-lite and SUCH a creative take on the theme. Also the art and the setting are super cool, as well as the music and sound design.
The first senses I removed were hearing for both ears, and smell because other than changing some of the enemy sounds, they didn't really hinder me at all but after that? I had to think long and hard about how to nerf myself. I found myself finishing the loop over and over trying to see how far I could get. I had about 4 senses left to remove by the time I died.
However, like I said before I think the movement and combat is letting the game down. Some of the enemies feel impossible to predict because they're so fast, like the projectile enemy. Since we can't dodge or do much, it feels like you can't avoid taking damage sometimes. In terms of the platforming, I wish you had coyote frames to prevent me falling off platforms when I feel like I shouldn't be. Otherwise, I think the levels could be a bit more varied in layout since you have to repeat rooms so much, they get quite repetitive. The "die" sound effect is kind of charming but it does get quite grating to hear it so much. And lastly, adding more use to the hearing and smelling senses would make the choice to remove them a lot harder.