The art is nice and the music was cozy :^D But there were areas I couldn't access and the resources wasn't really going down per day i think :0 i might have broken the game :^D
Play game
Cosmosaic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #510 | 3.769 | 3.769 |
| Artwork | #1537 | 3.846 | 3.846 |
| Narrative | #1949 | 3.077 | 3.077 |
| Enjoyment | #5331 | 2.769 | 2.769 |
| Creativity | #5385 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Using depleting dice to fight countdowns! A narrative about running out of time!
(Optional) Please credit all assets you've used
YarnSpinner was used, original assets otherwise including music
(Optional) What would you like to be called if GMTK features your game?
Team Normal Lungs
Comments
Hai Xil :D
Thanks for playing our game [as promised >:] ], im glad you liked our art and music [speaking as the background artist] Yeah so the inital scope that we were aiming for the game was definitely too big to execute and debug within 4 day, so there were a few areas that were unfinished and therefore inaccessible, and also a few bugs here and there. I couldn't have imagined the amount of work the programmers have to finish with such a short deadline. Again thank you very much for playing our game ^^
The lonely atmosphere is very well done. The background images are so good, especially for what was done in 4 days. Unfortunately, I couldn't finish the game properly, since the call button stopped working after the first time. If it works for others and I'm doing something wrong, I'm willing to retry it!
Oh hi peanut
Thank you so much for liking the background art coming from the main background artist ^^ there are 2 backgrounds that were made by the other 2 lovely artists since i couldn't manage my time effectively enough. I couldn't have imagined the work our devs put in to even make the game work and try to patch every bug they found within only 4 days [as im sure you can relate] Thank you very much again from your feedback :D
Thanks for playing the game. I did the UI and tablet art for the game, the initial vision of the game ended up being scoped slightly larger, since we were expecting one more programmer, and thus kind of ended up being the case that we didn’t get enough time to make a proper tutorial for the game. Glad you liked the art and music.
Feels a lot like citizen sleeper.
The art is cool and the music is fine. And the minigames are a nice touch.
The biggest point to improve here is the indication to the player that an era can be entered. I had to click randomly on my screen just to see if something would happen or not.
overall a good job! the atmosphere was great. Really felt like being alone in space.
Hello, kr0n0s from the art team here ( did the UI art ), Due to lack of availability of a member and other problems, many of the UI and art integration and bug fixes got pushed to last minute. The lack of indication was kind of a product of all of the above and not intended XD. But glad you liked the art, music, the atmosphere, and the minigames.
First of all, the art and music were really good. In fact, the ambient music that played when I first started the game was the reason why I continued exploring. The little mini games were also satisfying and fun (tho a little random).
The dice mechanic was interesting, but it seemed kinda buggy and it discouraged me from playing the game to its fullest (but I understand that maybe it was supposed to be resource management). I wish I could have seen more of the dialogue too, but I couldn't make more calls despite dragging more dice. Making the UI snappier/giving more feedback to the player could be nice.
This game was more like a gallery walk to enjoy the beautiful audio and illustrations, and for that I did enjoy it! Overall, good job!
Thank you for your feedback! As the background artist I am beyond thankful that you found our game's ambience very atmospheric with the combination of the sountracks. Personally i cannot say much on behalf of our dev team, but it seems like the scope we were initially aiming for was too high, which might have resulted in some buggy mechanics. Thank you very much again :D






Leave a comment
Log in with itch.io to leave a comment.