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Countdown To Midnight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1288 | 3.929 | 3.929 |
| Enjoyment | #3581 | 3.143 | 3.143 |
| Audio | #4127 | 2.857 | 2.857 |
| Creativity | #4451 | 3.286 | 3.286 |
| Narrative | #4592 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Takes place on New Years during the count down to the ball drop & you are Count Dracula
(Optional) Please credit all assets you've used
https://therealswirls.itch.io/psx-horror-music
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Comments
Very fun and very effective. I like the style and the mood from arts and music together.
You can check out other work by the artist here:
https://www.deviantart.com/whogodforgot
Oh I love the artstyle! The faces are very striking
very nice visuals, simple but well implemented gamplay, a nice game overall
Nice interpretation of the theme and holy moly is this difficult past the first few levels :D
Gotta catch them all!
I realized I'm terrible at face recognition :(
I only got 32 at best!
Started out very enjoyable but when I got to 50+ it did get a bit stale. Would love to see an updated version, maybe with movement or some kind of powerups?
Solid jam entry though :)
Thanks for playing! More interesting difficulty progression was definitely the next focus. With more time on the project I think movement definitely would've been on the todo list
Nice game that I could see playing in class I love the music and the art is very impressive because of how many sprites you probably had to make
I enjoyed it. Good job.
Very cool! The difficulty definitely caught me off guard. I had to try really hard to even get 15. I guess I really do look for things like a man like my wife says XD
I got 42 on my second try! When the hair and face types are the same it becomes extremely difficult. But it's surprisingly enjoyable!
Glad you liked it, and thanks for the feedback! I had planned to categorize differences into obvious/subtle, and have that factor into difficulty as the game continues. Unfortunately it was a bit tricky to implement and I ran out of time