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Ipsio

52
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A member registered Jun 06, 2020 · View creator page →

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Nice game, this is a quite unique approach to the theme. The platforming part was a bit hard for me though. 
Ah! and I love the hands shader.

Really original, the gameplay is nice and the pixel art works really well. Didn't get to have my tickets but is was still enjoyable. Nice job!

I'm impressed by the level of polish of the game, everything works well and is fun to play. The "countdown" happening on the characters you can play is a clever and original idea. I could play it for hours.

The game is simple yet very enjoyable with a good cosy vibe

Cute, silly but very creative at the same time. Moving our cute little hamster around is really enjoyable. It's pretty well balanced, starting slow and progressively becoming hard, even if it became almost impossible to follow everything when I reached 4 hamsters (at least for me). Everything feels very polished, your team did a great job!

The art music and level design are really great. I really liked this concept of switching between light and dark to interact with different elements. With more polished, this could easily become a full game!

Wow, what a great game, one of my favorite entries so far. Everything is perfect, the mood, the art, the actions to do. This is working very well, hats off to you!

This was a really funny games, I didn't realize we were talking about THAT king at first. I would have loved to see it mixed with a rythm game where you have to press on rythm. Nice work!

This is a very unique and silly concept, loved it. It was clever to turn it into a clicker game.

Really cute art, love the style. Mixing card game with vampire survivor like is quite interesting. A bit hard to manage since it's shifting very quickly by I enjoyed it anyway. Good job. 

This is a really really nice game, I loved the concept, this is very creative. I found it a bit easy though, the push forces may be a bit low and putting your pebbles in the corners almost guarantee you to have them stay there.

But the ambiance, the small sounds, the art are working really well together. Very nice work!

Loved the artstyle, the CRT filter really does the job and the robotic voice is quite nice. The platforming could be a bit more polished but that's already quite good.

Made it at my 2nd iteration!

It was quite fun, love the silliness of pushing the guys to save them, this was really creative. I wish there were more levels to play!

We don't see a lot of barbershop games, that's a nice setup. You could totally expand the concept to give more choices, create specific hairstyles, interact with the customers, etc.

Very short but I like the mix between stress and resignation. I tried to hide outside the screen as a desperate escape.

Very fun and very effective. I like the style and the mood from arts and music together.

Cosy cute game. Seemed to be easier over the time but not so easy at the end. You can choose the gentle slow pick or the fast throwing way, very fun

Very cute paper hand-drawn style ! Levels  are not too hard or too easy, I liked the balancing. Battery management is very creative too. Great job !

Very cute paper hand-drawn style ! Levels  are not too hard or too easy, I liked the balancing. Battery management is very creative too. Great job !

This is a nice concept, I always really loved those "virtual devices" games. There is so much to do with it. Nice work.

The player controls would need a bit more love (coyote time, input buffers, improved wall jump) to help the player do exactly what he want too. Apart from that, this is a great concept, there's a super meat boy vibe and I loved the time freeze mechanic. The art is neat and despite being simple, works very well.

A fun little platformer with great art. A bit difficult for me, I wish the hourglass flip was quicker. But great job anyway!

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I didn't expect that kind of game in the jam but it was quite interesting to follow along. There is a lot of work on the writing part, congrats.

Who would have thought that playing a vacuum was so much fun. Everything is very polished, the art is very nice, the UI is amazing with lots of little details, the ambiance is thrilling. I enjoyed it a lot, would love to play a full game with that setup.

The art style is awesome with good cosy vibes. Love the theme too!

I'm terrible at this game but it was a lot of fun, loved the concept and the chaotic physics. A bit of sound while throwing objects (or count?) around would add a lot!

The beginning felt a bit slow but after a few upgrades this becomes very juicy. The game become stupidely fun when you have all the upgrades. The game feel polished and have great art. This was nice.

It took me some time to understand what was really happening here but after re-reading the description it became clearer. The game is a bit demanding for me and the countdown are very short.

But I really enjoyed the concept and guessing right is quite satisfying. The pixel art is also gorgeous,, I love your style. Good job!

One of the most clever take on the jam theme so far! This is really smart and enjoyable, the art is simple but very clean. That's a nice one.

Well, I did very bad but enjoyed every seconds of it, the artstyle is very good and the dubbed narrative amazing.

However, the timer goes against the appreciation I could have of the game. To hear everyone, you have to skip the dialogue very quickly while I would have loved to hear every dialogue properly. Maybe this could be refine to let us appreciate the narration a bit more.

Anyway, that's an amazing work there!

This was really... enjoyable? I don't know what to think ahah, this is simple yet polished and I almost wished that the game never ends. I reached 29437 points! Good job, this was a good absurd parenthesis between all the games from the jam.

Oooh, that's a clever concept. Loved how the risk/reward mechanic work, you really get to manage your time properly, it's not too easy nor too hard. I really enjoyed it, good job! 

Making a 3D rythm combat game for a jam is quite... ambitious. And yet you did it! And with no more than 3 boss fight. The art is very cute, the music beautiful and the combat, even if a bit rough, works really well.

With a bit more love and feedbacks, I can easily see this become a full beat'em all or boss fight game.

Small note: For rhythm game, I recommendend giving an executable file. WebGL builds can easily cause desynchronization issues between the music and the inputs. 

The ambiance and art are cool and the idea is very unique. Like the other comments, a bit of sound, like a background ambient and a bit of sounds would add a lot.

Small note: for some reason the mouse sensitivity is very low which make the camera really hard to orientate.

The artstyle and ambiance of the game are really good. I really loved the diegetic countdown with the hand.

But the game is quite hard, I keep getting stucked in invisible colliders and cannot jump which degrade the "fast pace" experience. Also, the gun feel very slow, would love to see a version of the game with a more polished control.

What the heck, how did you manage to make a full game in a time of a jam?! There is an amazing work here, everything is nice, good and polished. The game design, the audio, the art, the game feel. Every single person in the team did an amazing job. Bravo!

Interesting artstyle and narrative. The game is quite hard but I found myself restarting a lot until I know the maze by heart. 

Small note: I had a few bugs where my player stay stuck while I'm trying to interact with objects.

The mechanic is really interesting and really simple to understand.
 I can totally think about a full game designed around that idea.

However, we're seeing a lot the same level design elements which becomes very easy to pass. I know that time is not our friend during a jam but I would have loved to see more features with that concept.

At first I though the idea was quite simple. But I wasn't expecting a game like that in a bullet hell setup. The whole mechanic is circling around the risk/reward concept. I really tried my best to avoid all the bullets until it was too hard so I had to use my attack. The game is short but there is a good variety in the different levels which is perfect for a jam game.

There is a nice potential with the variety of bombs and the level design looks quite polished.
However the controls are not quite there, it's really difficult to throw the bombs in the right direction with the right force. With a bit more work on that part, you could totally expand the idea to a full game!