pretty fun! picking up the heart and chucking it really feels like throwing weapons in superhot. i wish that there was slightly more reason to let the heart get close to ticking down, felt fairly trivial to just pick it up every time, maybe it would've been nice to have multiple projectiles all with their own timers you have to keep in check? and the charge mechanic felt a liiittle under baked, there's no reason to not just instantly charge the heart the moment you get it and just hold it while you aim. these things said, i had a lot of fun with this, i'm really not a big twin stick shooter fan and yet i did genuinely have quite a good time, the waves were well paced and dynamic feeling and wave 3 in particular was pretty intense in a really good way! great work all in all