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Running Out Of Thyme's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #7126 | 2.456 | 2.800 |
| Audio | #7212 | 2.193 | 2.500 |
| Enjoyment | #7305 | 2.368 | 2.700 |
| Creativity | #8404 | 2.368 | 2.700 |
| Narrative | #8591 | 1.754 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Grow the biggest before the time runs out. All plants have a water level that counts down.
(Optional) Please credit all assets you've used
n/a
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Comments
The game is getting funnier the longer you play. So I think the timer being wayyy too short is not helping you. :(
Being a gamejam, if the other players did not care about retrying the game, they will totally miss the point.
First playthrough: placing a few seeds resulting in a muddy color and 0 seed available.
Second playthrough: managed to get bees around my grass(?) to plant flowers and Flytraps for the sake of it. ~1140 points.
Third playthrough: spamming grass and putting flowers in between to keep the grass alive longer. 1940 points.
I'm still curious about the flytrap so I'm gonna read your instructions and see what I can do with them.
I also didn't quite get the concept of the Venus Flytraps, but the idea is nice. I just wished there was thyme :o But overall, a cute game! And it could easily be expanded too, after the jam. For example, the plants could seed themselves automatically after some time.
Not sure I fully understood all the mechanics, but after a while I managed to get the hang of it.
Managed to get 435 after a few attempts. I think I don't totally understand how the flytraps works. But it's a cool game. Well done!
That was fun! It took me a second to figure out but I managed to score 800 points!
I like the art, but your game was a little bit confusing (despite your good explanations on the itch page).