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Lost in Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3813 | 3.421 | 4.111 |
| Enjoyment | #4427 | 2.958 | 3.556 |
| Artwork | #4594 | 3.051 | 3.667 |
| Audio | #4984 | 2.681 | 3.222 |
| Narrative | #5205 | 2.311 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme for GMTK Game Jam 2026 is "Count Down". Every room has its own countdown timer. You must reach the exit before time runs out, or you'll have to try the room again. Managing your time is the core challenge of the game.
(Optional) Please credit all assets you've used
Most of the assets used in this game are open-source (CC0/Public Domain) or properly licensed for free use.
(Optional) What would you like to be called if GMTK features your game?
koma23
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Comments
I read that this is one of your first projects, and honestly, for something made in such a short amount of time, I think it’s really well done. I managed to reach the ending, although sadly I couldn’t find the secret ending.
I liked several of the game’s mechanics and ideas, although it took me a while to realize that I could also use the mouse. The controls mention the keyboard keys, but not the mouse, so it might be worth including it to make things clearer for players.
As a suggestion for future platformers, I’d recommend adding jump buffering and coyote time. They’re small quality-of-life features that make platforming feel much smoother and more responsive.
Other than that, I had a great time. The game is delightfully absurd, and that’s a big part of its charm. The scene where you have to press all the buttons was absolutely brilliant. I’m not sure whether it was intentional or just bad luck, but I ended up pressing every button, and the very last one I had left was the correct one. It made the whole moment surprisingly tense, and I just barely made it in time! The cow scene also gave me a laugh.
Great job!
Thank you so much for taking the time to play my game and write such a detailed comment! It really means a lot to me.
I'm very happy you reached the ending, even if the secret ending managed to stay hidden!
You're absolutely right about the mouse controls. Several people have pointed that out, and I realize now that I should have explained it much more clearly. I'll definitely keep that in mind for future projects.
The same goes for jump buffering and coyote time. I've received that suggestion a few times already, and I completely agree. They're great quality-of-life features that I definitely want to add in my future platformers.
I'm really glad you enjoyed the game's absurd humor! Hearing that the button room and the cow scene made you smile is honestly one of the best compliments I could receive.
And yes, that ending to the button puzzle was just bad luck... or maybe good luck?
Thank you again for your kind words and helpful feedback. Comments like yours really motivate me to keep learning and making better games!
This is a good game. I have some little suggestions, I did not know that I should use the mouse in the music level so it took me sometime to figure it out. Also, jumping should be more flexible and allow for coyote time. But overall, I had fun.
Thank you so much for playing my game! I'm really happy you had fun!
You're definitely not the first person to mention coyote time, and I completely agree. It's something I should have added, and I'll make sure to include it in my future projects.
I'm also sorry that it wasn't intuitive to use the mouse in the music room. Looking back, I should have explained it more clearly or designed it in a way that made it more obvious.
Thanks again for your feedback and for taking the time to play my game. Comments like yours really help me improve!
The art style is so cute. and the puzzles are cool too. Good work
Thank you so much!
I'm really happy you enjoyed both the art style and the puzzles. It means a lot to me!
Thanks for playing and for taking the time to leave a comment!
like
Very creative and fun! Great job, especially for one of your first games :D
Some minor feedback:
- The text at the beginning revealing from the bottom up makes no sense since you have to wait until it's fully revealed to really read it.
- Platforming is missing all the nice-to-haves (coyote time, variable jump, etc.)
- Controls felt weird. When using both keyboard and mouse, WASD is more ergonomic instead of arrow keys. You could always bind both so the player can choose. On laptop it was a bit weird.
Thank you very much! I'm really glad you enjoyed the game!
It was my first time using Godot's text system and animations, so I had a bit of difficulty with those parts. I agree that the text reveal at the beginning could be improved — I will keep that in mind for future projects.
For the player movement, I didn't spend as much time on it because the basic movement was already clear to me, but I understand your point about adding things like coyote time and variable jump. Those are definitely things I want to improve.
For the controls, I know WASD would probably feel more natural, especially with a mouse. I planned to add better controls and a menu with customizable settings, but I made them near the end of the development, so I didn't have enough time to finish them properly.
Thanks again for the feedback! It really helps me improve for my next games. :)
really good game
I like the creativity of the idea
Thank you very much!
I'm really glad you liked the idea. I had a lot of fun creating this game and experimenting with the concept, so it means a lot to know that people enjoy it.
Thanks for playing! :)
Awesome concept! I'm a big fan of the art style too :)
Thank you very much!
I'm really glad you enjoyed the concept and the art style! It was my first time creating a game like this, so hearing that people like the atmosphere really makes me happy.
Thanks for playing and for the support! :)