Dude, this was so fun! Put my own rhythm game to shame. I don't usually play shooters, but to my untrained eye this was great! So satisfying to use the different guns with different beats, especially the shotgun. At first, I was a little concerned with the machine gun being too op, and then the final fight happened and understood. Though I do wonder if that gun could have more player input beyond just holding down, so that its more aligned with the beat. The other issue I had was that I managed to walk off the edge of the map and fall into the endless void in the final fight, so I'm gonna have to replay it to reach the end for real. But honestly I don't even mind that much since I get to experience it twice! Congrats!
Viewing post in dELAUb: Drop 'Em Like An Ugly Baby jam comments
Getting all the weapons to sync up was definitely something I wanted to get working, and I'm glad that it was satisfying and worked well! The SMG is definitely the weaker link of the three, and there's currently plans to turn it into more of a burst-fire weapon post-jam, with each beat hit firing 3 or 4 shots instead of a hold-to-shoot as it is right now.
That map void issue is actually one of a few bugs that happened last-minute due to having to switch from a web build to windows - the other annoyingly being the restart button takes you to the main menu instead of loading the current level again. Which - naturally - is a really annoying combination.
Thank you for playing! I'm glad you had fun!