good
Submitted
Death Timer| Criteria | Rank | Score* | Raw Score |
| Audio | #7939 | 1.992 | 2.714 |
| Narrative | #8255 | 1.782 | 2.429 |
| Enjoyment | #8862 | 1.992 | 2.714 |
| Artwork | #8973 | 1.992 | 2.714 |
| Creativity | #9955 | 1.782 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Within the game you are literally fighting against a countdown. If that count down gets to 0, you lose.
(Optional) Please credit all assets you've used
Music - Youtube channel "Royalty Free Music - Alexander Rufire"
Sound effects and visual effects - Pixabay
One singular voice line - Sammy Madani
(Optional) What would you like to be called if GMTK features your game?
Jamie Pierpan
Well seeing a friend caught me off guard. The clicking felt good, and spending time itself to get upgrades was a great concept. The button size for the clickpersec was overshadowing the one below it, and little lacking in UI.
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