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(+2)

Very fun game, and well executed overall. Some sounds don't quite line up with the beat, which caused be to avoid using that gun since it annoyed me, but everything else was excellent, and enjoyable.

I think it would be cool if there were some more movement options/actions that could be executed on beat, for example a slide. Just to add to player expression and playstyles.

The music is great too.

Overall excellent submission, that should be getting a lot more attention.

Thank you for the kind words! Some of the sounds not lining up is a weird one - which weapon was it that was happening on mostly?

There is a safety feature where if you fire a bit late on the beat, but not TOO late, it'll still let you shoot so you don't need laser-perfect timing, but it might be a bit out of wack as I had to readjust settings last-minute to compensate for no sync settings. This might be causing that a bit.

There also might be a timed dash in a later build - but that's still up for debate. For this build, I wanted to really lean into the boomer shooter feel of basic movement, but extra movement options could be cool to have.

Thanks for playing, and thanks for having fun!

The submachine gun is slightly out of sync. That's the only weapon I had issues with. I was definitely shooting on time, it was just very slightly off. Like it sounded like it was trying to line itself up, but it doesn't quite.
I am EXTREMELY ocd when it comes to rhythm, so this issue probably only affects me... >.<

Pretty minor to be fair, just thought I'd mention it.