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Last Step's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2137 | 3.462 | 3.462 |
| Narrative | #2736 | 2.846 | 2.846 |
| Creativity | #2831 | 3.615 | 3.615 |
| Artwork | #3901 | 3.231 | 3.231 |
| Audio | #5977 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is about a sick character who, by passing the machines, gets to his medicine that he needs to cure himself. Since he is sick, he only has limited energy to walk. Every level has a limited amount of steps that players take to get to the goal line, every step the character takes will be counted down, and from level 2, it’s set that players will finish the given steps in the level when they get to the goal. Players have to count down their steps in each level to get to the goal or they will fail.
(Optional) Please credit all assets you've used
"see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Team: DmanLY, Stella,DustShape/尘形, Ziqi Ma, ZihanShi
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Comments
The art is good, and the idea is really good, and like you said, lol, our ideas are very similar
Wonderful game to play with! Can tell the passionate and some incredible effort were placed. Love the settings and cute themes; had a really nice time enjoying it❤️❤️❤️
advice for anyone who’s interested playing: this game requires some brainwork!!! Be readdyyyy!! I spent hours to win lolll
This is a really fun game with a compelling backstory, great gameplay, and a lot of thought put into it.
The Puzzles are good, and the clone mechanism is good. I think the background story design could be polished a bit since the clone idea seems incongruous to the ‘ill character’ idea. Anyway it is a good game!
the concept is very creative and the game is polished
Creative puzzles and has a lot of potential beyond the additional mechanics from the core one. The core gameplay is really fun and really gets your brain juices flowing. Given the time frame, I'm surprised by how seamless the core loop is; from what I've went through there isn't any bugs or whacky glitches. The idea definitely has potential and I hope to see it flourish into something more mainstream (maybe a mobile format) with even more challenging puzzles.