Fun game! The fake doors never felt too punishing. Maybe the thing I would add is that winning a level feels for sudden, once you pick the right door you are immediately teleported to the next level, maybe having some grace time to celebrate finding the right door would be nice for the player.
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BEFORE ZER0's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5027 | 2.678 | 2.678 |
| Narrative | #5151 | 2.322 | 2.322 |
| Enjoyment | #5252 | 2.788 | 2.788 |
| Artwork | #7466 | 2.398 | 2.398 |
| Creativity | #7503 | 2.610 | 2.610 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Before Zero features a countdown timer. The player must complete each level before time runs out, while bonuses and penalties can increase or decrease the remaining time.
(Optional) Please credit all assets you've used
Tiny Dungeon :Kenney
UI Pack RPG Expansion :Kenney
Magic Puzzle In-Game 1 :MintoDog
RPG Audio :Kenney
Impact Sounds : Kenney
Fredoka :SIL Open Font License
Comments
A purposefully rage-inducing game. However the difficulty made it kinda fun. The slow movement didn't feel good at first, but slower movement gives you more time to think, therefor it might be a good choice.
Nice and short game, i think u could have done better by adding more powerups like more speed or the ability to jump on top of the tiles etc, the bg music fits well with the game and the artwork looks great, overall nice entry
Simple, but very playable. The cross-wise remapping of the buttons for the disorientation mechanic is a nice touch. I didn’t notice the level transitions at first and got confused, perhaps some different background sprites would help clear that up ^^
Maxine = Saved :) Cute game, the disorientation mechanic surprisingly difficult. Could be interesting if it randomized the keys every time x)
Very fun, easy to pick up and understand! The disorientation doors were very fun, definitely messed with my brain a lot xD
Wish there were a couple more levels, or maybe randomised door locations for more replayability, but still a very good entry!
simple game, not too much creative direction with the theme but quite fun with the door mechanics. the disoriented doors got me bumping into more walls then i'd like to admit...
would love to see more door mechanics and potentially randomise the door's location for replay potentials
Cool take on the doors, The movement key effect is really disorienting I love it LOL




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