What a lovely concept! The dekcbuilding bullets in the chamber bit is very creative!
Skeggiold
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I didn't quite figure out how to increase my level. I beat a bunch of slimes but stayed on level 0. I finished the whole map on level 0, but it took some understanding why I couldn't beat a bat and why I kept losing time because of it.
I really liked the visuals and enjoyed the experience, the concept of minesweeper combined with a dungeon crawler is very creative!
What a lovely concept! I really like the puzzle theme you went with. As a programming nerd this really appealed to me, the music was lovely as well!
I didn't manage to get past level 3 though, even though the output did say ACCESS GRANTED. I would have put a screenshot in here, but it was too large, oh well. I probably did something wrong with the input. Loved it all the same!
When you make a game about a boombox, you've got to get your music and sounds on point and you totally nailed it. Great job.
The game felt somewhat easy, I quit after reaching a score of 5000. I had plenty of cassette tapes and just pressed forward the whole time and at no point did I really feel like I was going to fail. Apart from that I had fun, I like the turning mechanic, didn't figure that one until my third try.
Would you say that the overall experience when figuring out what to do was frustrating?
Yeah, we hear the checkpoints comment a lot. And we should have addressed this issue in some form. Even if a checkpoint system would have been too hard to implement in the time frame of the jam, we could have implemented an other alternative so it would be less frustrating. We learned a lot from your and others feedback and definitely take this into account for future jams.
Also, that part is solvable. When switching between guys, the algorithm picks the closest one. So by moving the left guy in your screenshot slightly more to the left would allow you to pick the rightmost one.
Thanks for playing our game!
We talked about the ability to spawn extra enemies, and maybe we should have just put that in for the game jam, it would definitely mean you could have more fun playing it, even though we decided against having that feature in for a final release. Rather choosing for a checkpoint system (but that was too time-consuming to implement for the jam).
Thanks! We appreciate your feedback!
Yeah, during our level design talks, we talked about having shorter levels or longer ones, and to us, it felt better having longer levels to really get the vibe of the hero trying to get through a dungeon, and not just playing level after level. The drawback is unfortunately that we didn't have enough time to implement the checkpoint system.
I think I was first introduced to these kinds of puzzles in the Gameboy versions of Pokémon. I liked it then, I like it now. The timed element makes it even more fun, you don't get a lot of time to think it over, and just have to start acting intuitively, more often than not you land in the right spots. Great fun.
How did you manage to create solvable procedural levels? Really impressive!
I couldn't get this to run on my machine. Such a shame as I was really looking forward to it. I love games with puns as their titles. I tried both versions but both give the same error:
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TestPlatformer
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Error creating process <C:\Users\MyUser\AppData\Local\Temp\IXP000.TMP\GMTK2020_v05.exe>. Reason:
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OK
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Maybe I was just lucky, I wanted to try again just now, but whether I set Colorblind Mode to true or false, I always get white blocks, weird...
I swear it was working fine when I played it just now. I played with color restrictions and felt the Tetris AI was near invincible. I didn't have to watch which block went where, I could just keep dropping them in and they would find a spot for it and score some lines.


