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Skeggiold

90
Posts
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

What a lovely concept! The dekcbuilding bullets in the chamber bit is very creative!

Would have liked to keep on going after wave 10, thanks for your game! I enjoy a good Tower Defense!

The music picking right back up where it left off after re-entering the water is such a great feature! Good job!

This is very well executed! Controls are simple and easy to understand, very enjoyable, thanks!

I like that you heal a bit in between levels! Lovely concept, just missing some music to help with the beats!

I played this game a couple of times, the game is well designed! Good job!

The only thing that takes me aback is that deaths come very sudden. I never really understand what I'm doing wrong or how I could improve.

This is such a fun concept! The upgrades for every hour of the clock work really well! Excellent game design!

Nice theme and cool music you've picked. 

Managed to get a score of 20k! Cool concept, some more enemy variety in attack patterns would have been peak!

Cool game! Your grandpa must be a lot of fun :D

You have to unlock it first

What a fun platformer. Managed to get the gold and silver key before running out of lives. I think it might help to be a bit more forgiving to the player. I'm guessing you need a perfect run for each live in order to get to the end now. 

I liked the narrative you added!

I could beat the game on easy, but hard was predictably a lot harder! I really like the countdown effect for the answers of the quiz. I love trivia and this was very well executed.

I didn't quite figure out how to increase my level. I beat a bunch of slimes but stayed on level 0. I finished the whole map on level 0, but it took some understanding why I couldn't beat a bat and why I kept losing time because of it. 

I really liked the visuals and enjoyed the experience, the concept of minesweeper combined with a dungeon crawler is very creative! 

I like the concept of combing life and time. I think the dashing enemies could benefit from a foreshadowing move to let the player know in which direction and when they are going to dash. Spamming attack and constantly strafing seemed to help me get through the level. 

Thanks for a fun game!

Simple concept, but I still felt a great sense of achievement when I got the rocket to launch!

I'm glad you added first person mode! That was so much better than third person! 

The angels were genuinally terrifying! And your message at the end was so wholesome <3

Fun game! The fake doors never felt too punishing. Maybe the thing I would add is that winning a level feels for sudden, once you pick the right door you are immediately teleported to the next level, maybe having some grace time to celebrate finding the right door would be nice for the player.

I like the idea a lot! It's a shame it was so short, given the 5 minute timer. Would have loved to so more shenanigans!

Very cool concept for the theme! I played until I unlocked HARDCORE mode. Shit, I ain't doing that without dying.

Issue should be fixed now, thanks for letting me know!

(2 edits)

Are you playing in Firefox? I have a friend who also had this issue. I'll investigate it tomorrow.

Chromium browsers are working fine, as far as I can tell.

I like the idea of being teleported to different places and using the map to figure out where you are. Once you get a handle on the different locations, the teleportation mechanic is actually a boon to finding the exit. 

The art style made me think of Celeste. Great idea for the theme!

Thanks for playing our game! Yeah, these kind of issues are hard to get right. We really appreciate your feedback and take into account as we progress as game developers!

What a lovely concept! I really like the puzzle theme you went with. As a programming nerd this really appealed to me, the music was lovely as well!

I didn't manage to get past level 3 though, even though the output did say ACCESS GRANTED. I would have put a screenshot in here, but it was too large, oh well. I probably did something wrong with the input. Loved it all the same!

When you make a game about a boombox, you've got to get your music and sounds on point and you totally nailed it. Great job.

The game felt somewhat easy, I quit after reaching a score of 5000. I had plenty of cassette tapes and just pressed forward the whole time and at no point did I really feel like I was going to fail. Apart from that I had fun, I like the turning mechanic, didn't figure that one until my third try.

Thanks! My co-dev thought of the title, he really has a way with words. Glad you liked our submission!

Yeah, I hear this one a lot. We definitely plan on doing something about this.

Thanks for playing it!

Thanks for your kind words! 

Check out my reply to his comment, it is solvable, the bug is just a bit later in the game. 

Thanks!

Would you say that the overall experience when figuring out what to do was frustrating? 

Yeah, we hear the checkpoints comment a lot. And we should have addressed this issue in some form. Even if a checkpoint system would have been too hard to implement in the time frame of the jam, we could have implemented an other alternative so it would be less frustrating. We learned a lot from your and others feedback and definitely take this into account for future jams.

Also, that part is solvable. When switching between guys, the algorithm picks the closest one. So by moving the left guy in your screenshot slightly more to the left would allow you to pick the rightmost one. 

Thanks for playing our game!

We talked about the ability to spawn extra enemies, and maybe we should have just put that in for the game jam, it would definitely mean you could have more fun playing it, even though we decided against having that feature in for a final release. Rather choosing for a checkpoint system (but that was too time-consuming to implement for the jam).

Thanks! We appreciate your feedback!

Yeah, during our level design talks, we talked about having shorter levels or longer ones, and to us, it felt better having longer levels to really get the vibe of the hero trying to get through a dungeon, and not just playing level after level. The drawback is unfortunately that we didn't have enough time to implement the checkpoint system.

Thanks for you kind feedback! A checkpoint system is indeed really needed, it's among our top priorities for this game.

I think I was first introduced to these kinds of puzzles in the Gameboy versions of Pokémon. I liked it then, I like it now. The timed element makes it even more fun, you don't get a lot of time to think it over, and just have to start acting intuitively, more often than not you land in the right spots. Great fun.

How did you manage to create solvable procedural levels? Really impressive!

I couldn't get this to run on my machine. Such a shame as I was really looking forward to it. I love games with puns as their titles. I tried both versions but both give the same error:

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TestPlatformer
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Error creating process <C:\Users\MyUser\AppData\Local\Temp\IXP000.TMP\GMTK2020_v05.exe>. Reason: 
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OK   
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The font is a bit hard to read sometimes, but wrangling my hand in unnatural positions to reach all the correct keys was a funny take on the theme.

Maybe I was just lucky, I wanted to try again just now, but whether I set Colorblind Mode to true or false, I always get white blocks, weird... 

I swear it was working fine when I played it just now. I played with color restrictions and felt the Tetris AI was near invincible. I didn't have to watch which block went where, I could just keep dropping them in and they would find a spot for it and score some lines. 

All the handdrawn art really make this one stand out. On my first attempt the wheels just flew off and my carriage started going backwards and eventually off the map.

On the second try I managed to get further ahead. I can see the potential here, good job!