I really liked the overall art direction and visual style of this game. The mix of 2D characters with 3D environments gives it a unique look, and I think it fits the game's message really well. I also liked that the tone isn't overly negative. Instead of making climate change feel hopeless, the game focuses on how small actions can add up and make a difference, which makes the message feel much more encouraging. One thing I think the team should keep an eye on is scope. There are a lot of systems planned, including multiple endings, quests, dialogue, custom assets, and minigames. Since the schedule is fairly short, I think focusing on polishing the core gameplay loop first would help ensure the game feels complete before adding extra features. Overall, I think this is a strong concept with a clear vision, and I'm excited to see how it develops.