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A jam submission

Please Follow Launch ProtocolsView game page

Follow Launch Protocols and blast off.
Submitted by Tako4Short (@Tako_makiroll) — 1 hour, 16 minutes before the deadline
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Please Follow Launch Protocols's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#6074.2004.200
Audio#14183.4503.450
Enjoyment#24083.4003.400
Creativity#26833.6503.650
Narrative#42332.5002.500

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Rocket Ship Counting Down

(Optional) What would you like to be called if GMTK features your game?
Tako4Short

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Comments

Submitted(+1)

Loved the artwork and the way everything was presented. My printer on day 1 didn't work so the instructions were a little foggy but I got the hang of it.

Submitted(+1)

Oh, I dig this. Love it love it. It feels reminiscent of one of my favorite games, Papers, Please, in the way the rules are gradually layered on top of each other — hell, even the printing of the new rules feels Papers-esque. Even the artstyle feels similar! I love games like these. It's surprisingly easy for me to forget the date rule LOL. The launching sound effect is super loud though, and also when I go off the tab, the 10, 9, 8 countdown desyncs with what it says on the clock. Anyway, great game! Congrats on submitting for the jam and I wish you the best.


P.S. I recognize Software Automatic Mouth when I hear it ;) 

Submitted(+1)

Very fun ! Make the instructions clearer though, It took a while to properly understand.

Submitted(+1)

Easily my favorite game so far I think! Im still not completely sure what the heat gauge does, but I liked it nonetheless.

Developer(+1)

The heat gauge, if it goes to high the rocket explodes qvq sorry the instructions are abit confusing, will reflect on that. Thank you very much for playing the game.

Submitted(+1)

That was my guess but wasn't completely sure, did it say in the instructions? I could've totally missed it

Submitted(+1)

Hey we did kinda the same idea but in 3D lol

Great job! For some reason the blue gauge on the second round didn’t seem to work. It wouldn’t move when I turned it on. I tried several times and it not do.

That being said, fantastic job on the art and gameplay. I would love to see a full version of this!

Developer (1 edit)

Ahh, The instructions must have been confusing  qvq. Its suppose to go up when its off then you have to time it to stop by turning it on ( Its a play on you're not the one in control of the amount of the fuel that's being inserted ).  Also lets goo rocket devs!!! 

Submitted(+1)

Really like the art style, and a fun and interesting gameplay loop too. Great job!

Submitted(+1)

I know I'm born to do this Rocket Ship thingy!! ╰(‵□′)╯

Submitted(+1)

Great job, specially i like sfx, art and such more! But i can't actually play cus i don't get the point lol. But anyways that doesn't mean the game is broken that means i can't played it. Nice work. And one more thing, would you like to try my game ? :D

Submitted(+1)

Fun game. It reminds me of papers please

Submitted(+1)

I always knew I could be a rocket scientist. The perspective from the control room into the missile room is really cool. Aided a lot by the vfx and sfx too. I would maybe clear the messages from the previous days but otherwise a really interesting game that executed well on a classic interpretation of Count Down.

Submitted(+1)

Nice game! Loved the suspense of the timer and the sound effects for each switch.

Submitted(+1)

Such a fun game !!! It's crazy how fast things get frantic and out of hand. Really wonderful project!

Submitted(+1)

This was such a cool game, I love the tactility of all of the switches and how powerful it felt to actually launch the rocket, really great work!