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skibbl_

201
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A member registered Mar 15, 2020 · View creator page →

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Failed my first to runs, and managed to go infinite on the third with a massive cat! (at least i think, as far as i can tell, im scaling wayyyy faster than the Levels, and theres no way they're catching up.)


Super cool idea, and im excited to see what else you work on!

Thank you for playing!

Thanks! I'm glad you liked the balancing

Thanks! I’m glad it looked really good. For the tutorial & the balancing, it’s one of those things where you kinda just accept it’s a jam & you don’t have to much time to work on them haha. they would both need a good bit of work for a full release

Appreciate it!! 🙏 

Thank you!

I’m glad you like the style! We did it on purpose because we wanted you to be intentional with the placements of the robots.

The semi dead represents that they've been used for that turn. I'm glad you like the art!

from the very start its at around 10FPS. I'm on firefox so that could be a factor

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My god this game is so beautiful. I thought it was just gonna be rhythm doctor but a little worse, and wasn't expecting the 2nd game to come in. I was so amazing when it ended up being 4. I just finished rhythm heaven (DS) a few weeks ago and this is a beautiful take on it. I love the multiple games at the same time, its very hard but feels so satisfying to complete.


The game sounded good, felt good, and ended up being an overall wonderful experience, would love to see this turn into a full release.


edit: wow I went to follow you and I recognize you from the beatblock discord lmao .. cool W rhythm game dev

Awesome game, I liked the parts where you got stuck getting hit, and had to take an extra second to breathe, felt very realistic.

I guess 32 isn't to many now that I think about it. Super cool!

Im also curious as to how you selected the sprites, theres 32 unique hand sprites, and it's flipped for the other hand, did you have a unique naming scheme such as 00000 for all down and 10000 for thumb up everything else down?


Did you name them all by hand? if so thats crazy and also cool. If you didn't what did you do? very curious

I'm glad you enjoyed it! The art was super fun to do (It actually was drawn on paper, and I think its a very fun style I would like to use more)


As for the tutorial, we definitely would've preferred something throughout the levels, but it's definitely hard with the time crunch of a jam.  

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God this game is so good. I love it so much, it's so charming, the music is perfect, it feels so good to play.


At first it's so confusing (because your hands in real life are facing down, but up in the game so it's flipped), but once you get it, you get it. and its awesome.

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I had an idea that was super similar to this and made a prototype! I was actually planning on possibly making it for the lowrezjam. If i had any feedback It would be that when you click isn't always on beat, and it feels awkward for a rhythm game. 


(If you want I can send you a video of my take on a pop the lock rhythm game, I don't have a link and don't wanna post it on youtube lol)

Interesting concept! I was wondering how it was going to scale (on the first level), andthe different enemies worked really well.

That was my guess but wasn't completely sure, did it say in the instructions? I could've totally missed it

Awesome game, super creative and very cute. I wish there was a way to replay the levels without going back to the start.

Awesome concept! I made it to round 24, and enjoyed every second of it.

Very cool game! I would love to see how this can be expanded to allow different builds! felt very "luck be a landlord," I really like it.

Cool idea! With some polish could come out for a great game.

Cool game, It was cool to juggle all of the tasks at the same time.

Easily my favorite game so far I think! Im still not completely sure what the heat gauge does, but I liked it nonetheless.

I loved the art! The game was pretty fun and super simple. A few bugs but overall really enjoyed.

Super simple to understand, cool!

Very interesting, I was not expecting that when going into it.

Super cool idea, good execution! My only note is that it's very laggy and can get repetitive.

Very cool! It reminded me of VITA from the LowRezJam (https://doctor-succubus.itch.io/vita) You should totally check it out. I love the dual purpose design in your games.

I’m glad it felt so intuitive to play!

Thanks for the feedback! If we work on the game more, we’ll be sure to take this in to account

Super fun idea lol. Terence sucks

Thanks so much! We were really unsure at first, but we're super happy with the results

oh wow seems so hard. I think this is definitely a good change! My only other feedback would be to make it so there's maybe some way to see further ahead in the notes you have to hit, this way you can look away from the middle for longer. Tbh, im not sure if this is better, as it could reduce the amount your eyes are scrambling across the screen, but I think it would totally be worth testing.

oh wow! Ill have to replay it and find them all!

cool idea! very simple

Definitely a lot of tower defense inspiration!

Not sure why it didn't work for me, just slowed down my browser :I

I love the mechanic of kobolds having different areas they mine on! Very innovative

Super fun game! My only question is if all of the games have alternate ways to complete them, which seemed unclear to me.