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Down the Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #399 | 4.033 | 4.033 |
| Creativity | #595 | 4.176 | 4.176 |
| Audio | #1005 | 3.571 | 3.571 |
| Artwork | #2641 | 3.527 | 3.527 |
| Narrative | #5592 | 2.253 | 2.253 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You slay bosses by counting down their health with math
(Optional) Please credit all assets you've used
mlopezaudio made the groovy soundtrack!
design and code by me
(Optional) What would you like to be called if GMTK features your game?
A.E.P. Schmitt
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Comments
I Love the game! Reached level 55 on my second try
The concept is really well executed and fun, it’s super addictive. Combining some bonuses can give you very overpowered results, which is awesome.
Sliding numbers through the operators was confusing the very first time but after that it felt really natural.
I may have gone a bit overboard... I needed to physically pull myself away (it was over once positive numbers dealt damage)
In saying that, I did have a few clutch moments, and it felt really good! I'm surprised at how hooked I got into planning out my deck :) Great job!
The concept is simple but well implemented and addictive !! The feedback is really neat (and I love so much game with deck and perks)
I REALLY do not like math... however! if I had to do it any way i'd prefer this way! fun idea! a bit confusing for a math hater like me tho
simplistic but creative game. very easy to understand and fun to play. love how u can build a deck to kinda like balatro jokers.
Great game
Ridiculously addictive and intuitive game, absolutely loved it. Also those animations were absolutely sweet. Amazing stuff.
drag control took me a second to get used to, but after that it was smooth sailing towards building best numbers heh. Great work!
This is such a fun game! I liked how polished the visuals felt; the sound effects were great, and the roguelike powerups felt strong but balanced at the same time. Well done!!! If I have to give any constructive feedback, it would be to balance the powerups a bit more, since some of them are much stronger and less circumstantial than others.
i may have played a little too long :P
Hahaha, holy crap! That might be the biggest compliment ever! Thank you so much for playing it that long <3
Fun fact: I ran python simulations of the game to tweak the boss health difficulty. You guys broke absolutely every record of my (admittedly lackluster) simulations. Congratulations for breaking the matrix!
visual effects look amazing, dragging took a bit of getting used to but really cool concept and i had a lot of fun playing it :)
the visual effects work good. the dragging control of the game is may designed for mobile devices, and it sometimes feel awful.
The game is designed for playing with a mouse - clicking and dragging cards and placing them on the enemy ('Slay the Spire'-style).
Using a laptop with a touchscreen might trigger my not-so-finished touch controls, maybe that is the issue?
This was a fun and elegant game, nice! Some upgrades are clearly overpowered but it was cool recognizing them.
Hey, this was actually so cool and fun! It's a super creative idea and is just visually fantastic
if you get negative nancy as well as happy go lucky you get softlocked
Super good game, I possibly spent way too long with it (going up to 64, and I could have gone further). I liked how you could keep decks between runs as that lead to quite silly things, but I wish it scaled a little faster so it would be possible to loose once you got way too big numbers in your deck. Amazing game :D
this is so addictive, i love it
Finally! I died at level 122 to a plus boss. The game is absolutely beautifull! I played it way too long. The main struggle was how not to die to plus bosses and how to not add more useless new cards to your deck (Because you can't skip upgrade screen). Minus bonus that squares number is OP. No need to even consider multiplying if you have that. Plus bonuses are way weaker. It requires good base values on cards. Also intresting that you can try to prep some cards with +2 or -5 bonuses, for other bonuses that multiplies odd, even or prime numbers. Great job!
Very fun idea! I wonder whether the game would be improved (or become worse) if you allowed chaining multiple operations in a single turn.
I couldn't make the "Damage by null" perk work for me. I kept getting "0 healing" and then nothing happened. Maybe I misunderstood the perk?
I love the simplicity and the amount of effects there are, really makes it feel like every action has an impact, well done!