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Lachuga

44
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A member registered Jun 25, 2021 · View creator page →

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Very addictive and fun gameplay. Love it

I've made it :D

Graphics is kinda my thing. Thank you 😊 

Fun sokoban game. Trippy background and slightly cacophonic music creates unique psychedelic experience :D
Difficulty spike was a bit steep for me, other than that good job!

Such flipboard. Much display. Wow

Awesome idea and theme interpretation. Difficulty was a bit hard for me, especially dealing with standing shooting enemies, but probably skill issue. Great work!

Made a few runs, but didn't managed to get better outcomes yet, heh. The game is quite good, I will certainly come back and try to safe village once again. Well made!

Made it to the end! Nice game, although I feel like sacrifice choice is obvious most of the time and it could be just a checkpoint/next stage or something. Some UX hint when I lit all the torches also can be helpful. GJ!

Fun one. I liked frequent changing rules. As for some critique - audio volume doesn't change announcer voice volume, main mechanic of throwing ball feels a bit random, I basically repeated same loop: press button, throw randomly or if I see good tile in that, repeat, and it become a bit repetitive. Great job nonetheless! 

Thank you! My hex key can be proud for being main game sfx foley recordings 😁

Genuinely enjoyed your game! Theme interpretation is quite good, art style is great and gameplay is refreshing. Great job!  

Gorgeous quake1 / psx style, sadly ran poorly on mac and wasn't able to fully enjoy the game.
Goals and rules weren't very clear at the beginning.

Maybe I'll give it another go later from Win PC

drag control took me a second to get used to, but after that it was smooth sailing towards building best numbers heh. Great work!

trivia game is refreshing to see. love greek mythology theme as well.
art and sounds are nicely done.

I didn't liked some of questions. that feels more like random than trivia, other than that great game

This is best kind of puzzles for me - simple, non-repetitive, beautiful. Good work, I would like to play full version with sound someday :)

Art, music absolutely superb!
The only thing I didn't liked is time pressure that just amplifies small things like unintuitive 2D collision at places and element where if you see new puzzle and waste 20 seconds figuring it out - you can restart, you will not make it. 

Freddie Mercury doing bicycle race pizza delivery while slapping seat goes hard :D

I love running and smashing everything I see on my path xD
I hate this freaking fence that stops me!

Jokes aside cool opening shots, and overall feel of madness reminds me of "Prototype" which I like. Maybe if you expand on idea of "total wreckage just to deliver package", add even building destruction I can totally see it as small steam game where you run and cause chaos with excuse of delivering stuff :)

she won't come :(
nice art although not very consistent at places.
I like short and fast progression game you made, but balance can be improved and main point to improve is movement/game feel while you swim

Hehe, I made kinda similar time travel / switch game back in the 2014 or so :D
Only managed to escape cell in one of 3 timelines and got lost.
Not a fan of limited turns, I'd rather do a separated button and free exploration.
3 timelines and not very clear puzzle mechanic requires some smoother introduction IMO, but it definitely have some potential 

Penguins are fun :)

Very cool idea, but timer is too short for me. I need like 30 sec not 5, lol

Liked pencil artstyle, but didn't really get the general idea :/

Nice concept! You did far better job with interesting puzzles compared to our cube game :D 

potato!

insane amount of polish

Not sure how original this idea is, but if it is this is awesome and have a lot of potential. love it, very addictive!

absolute cinema

mix of nostalgia win98 and stress, just as I like, haha.

I didn't played many games, but this is definitely one my fav <3

Interesting fast-paced turn planning mechanic, even for myself while I not into turn based games commonly. 
Got to 8th guy, but stuck, couldn't figure out correct strategy, but I'm probably dumb ^^.
Apart from some UX polish very solid one 

fun sokoban game <3

I soft-locked myself on meta level somehow - something killed #1 ship after undo and when I finished levels inside #2 and #3 I couldn't reset nor bring #1 to extract point 

potato!

awesome!!

(1 edit)

Yes, I noticed that, this is very useful. However about pitch wheel topic - I was talking about easy way to adjust pitch to produce vibrato. Turns out that some instruments support it while other don't (for example guitars). It works in some instruments like 001 Grand Piano. I can assign midi control to Fine knob in all Timbre sections to mod wheel, but it is scaled differently, and feels like all instruments should support regular Pitch wheel 

Update: I don't why and how but suddenly started working! I guess it was some problem on my end then

(1 edit)

Nice plugin!

I have a stupid question, but if I parsed previous comments correctly I’m not the only one with this problem/request - I very much miss pitch(vibrato) wheel support. If I understand correctly it’s a common midi control because other vsti usually just work with it even if their daw integration isn’t great.

TL;DR - great plugin, please add pitch/vibrato wheel support <3 

(1 edit)

Nice game! Feels really good <3

Added some info in main post. Sorry, I thought video speaks for itself

(1 edit)

Just releases my tool for Unity Editor.

It allows you to snap any object to visible surface, align and rotate it around surface normal, and have ability to run Physics simulation right from Scene in Edit Mode, without any Colliders or Rigidbodies.

More info on itch page: https://lachuga.itch.io/kinetic-tools

Egg?