Very addictive and fun gameplay. Love it
Lachuga
Creator of
Recent community posts
Fun one. I liked frequent changing rules. As for some critique - audio volume doesn't change announcer voice volume, main mechanic of throwing ball feels a bit random, I basically repeated same loop: press button, throw randomly or if I see good tile in that, repeat, and it become a bit repetitive. Great job nonetheless!
I love running and smashing everything I see on my path xD
I hate this freaking fence that stops me!
Jokes aside cool opening shots, and overall feel of madness reminds me of "Prototype" which I like. Maybe if you expand on idea of "total wreckage just to deliver package", add even building destruction I can totally see it as small steam game where you run and cause chaos with excuse of delivering stuff :)
Hehe, I made kinda similar time travel / switch game back in the 2014 or so :D
Only managed to escape cell in one of 3 timelines and got lost.
Not a fan of limited turns, I'd rather do a separated button and free exploration.
3 timelines and not very clear puzzle mechanic requires some smoother introduction IMO, but it definitely have some potential
Yes, I noticed that, this is very useful. However about pitch wheel topic - I was talking about easy way to adjust pitch to produce vibrato. Turns out that some instruments support it while other don't (for example guitars). It works in some instruments like 001 Grand Piano. I can assign midi control to Fine knob in all Timbre sections to mod wheel, but it is scaled differently, and feels like all instruments should support regular Pitch wheel
Nice plugin!
I have a stupid question, but if I parsed previous comments correctly I’m not the only one with this problem/request - I very much miss pitch(vibrato) wheel support. If I understand correctly it’s a common midi control because other vsti usually just work with it even if their daw integration isn’t great.
TL;DR - great plugin, please add pitch/vibrato wheel support <3
Just releases my tool for Unity Editor.
It allows you to snap any object to visible surface, align and rotate it around surface normal, and have ability to run Physics simulation right from Scene in Edit Mode, without any Colliders or Rigidbodies.
More info on itch page: https://lachuga.itch.io/kinetic-tools




