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Goldboom3D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #117 | 4.458 | 4.458 |
| Enjoyment | #305 | 4.083 | 4.083 |
| Audio | #545 | 3.750 | 3.750 |
| Artwork | #898 | 4.083 | 4.083 |
| Narrative | #1091 | 3.417 | 3.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The burning fuse is the countdown.
(Optional) Please credit all assets you've used
A game by Birds Atelier
All Assets were made in 4 days
Alen "AlenB" Bisanovic: Code · Music & Sound · Level Design · Art (Shaders, Textures)
Toni "Fiftoni" Alexandrova: Level Design · Art (Textures, Concept Art, UI Art) · 3D Models
Built with Godot 4.7, TrenchBroom + FuncGodot, Aseprite, FL Studio 2026 and Soundly. Noise textures for the Shader: LeLu VFX Noise Pack. Font: Sancreek by Vernon Adams.
(Optional) What would you like to be called if GMTK features your game?
Birds Atelier by AlenB and Fiftoni
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Comments
This was so great! I loved how frantic all the puzzles felt. So cool to have to figure it all out while the fuse is burning. Great work, and nice art on the pixel textures!
Hej thanks for the Feedback and for playing it!
The movement is really great, I like source style. Impressive to pull of that game all by your team not using assets.
Thank you very much for the feedback and for trying it out. Yes we tried nail the movement so the platforming feels a bit nicer and we are very proud we didn't need any assets besides some sound effects from Soundly because I am not an Expert in Foley sound and Noise Textures to create Shaders.
love the game its very impressive what you've managed to do in the given timeframe!
Yeah it was hard but it also came at a cost we didn't manage to get a proper playtest so it feels very unbalance but a lesson we learned. Thanks for the feedback and playing it :)
This is soooo fun!! wow I loved it, the visuals and the atmosphere are amazing
great idea and exectuion
Thank you very much for the feedback and playing it!
A lot of fun. I liked in one of the levels where I had to make the fuse a little longer because I needed a bomb to explode to get another piece.
Hej thanks for playing and testing it out. We are glad you enjoyed it :)
Super fun, my only complaint is the speed at which the fuse burns, it seemed impossible for the levels past 2
Hej thanks for playing it and yes we know It's the Top 1 Complaint but thank you very much for the Feedback we learned much from this Jam.
It's fun but level 1 was pretty complicated. At first I didn't realize how to do it because I didn't know you could get more pieces. Then I didn't understand why I was losing because I didn't realize you need to destroy 2 barrels. Then I didn't understand how to get the second barrel because I didn't see the 2 less obvious pieces. Eventually got it on like the 9th try.
I think the game would benefit from simpler starting levels to learn all the concepts. Also an option to not rotate pieces that are already placed, or only rotate them if you click to select them.
Hej, thanks a lot for the feedback!
You're absolutely right the first level was our biggest weak spot. We never quite managed to communicate the mechanics clearly, and I can see how that would lead to frustration. This was our first game jam, and honestly the first game of ours that anyone outside our team has ever played. After staring at it for days, we gone completely blind to how it reads with fresh eyes.
Thanks for sticking with it and taking the time to write this up, really valuable for us.
Cool game!
The idea of combining platforming with puzzle solving/resource management is intersting. The peak for me was when i realized how I'm gonna solve the level and start looking for ropes via jumping puzzle around the space.
Thank you so much for the feedback! I definitely wanted players to learn the mechanics, but the setting ended up being too stressful for that, and the game-to-player communication could be a lot clearer. Really glad you enjoyed it though!
I totally get it. It's a game jam after all!
I really wanted to get into this one but it seems like my guy was drunk and kept drifting his head clockwise and downwards. Rating it fairly anyways because of how much I still wanted to do the puzzles lol. Good job.
Thanks for playing! Could you elaborate on what you meant by 'drifting his head'? Did you manage win ? :)
Sure thing, seems like just an unfortunate bug:

I tried removing peripherals just in case it helped but no joy.
(This was in the embedded webGL version of the game btw, not sure about the others.)
I didn't manage to get very far as it was quite a battle with my mouse! That being said I feel like I would have really enjoyed it if I didn't have this silly issue on my side :)
That's interesting! I'd like to know which browser and OS you are using, this is the first time I've encountered this.
If you're running Windows, I'd recommend trying the Windows Build so we can identify the bug.
Ok works just great through the Win64 build as well as in Chrome.
I had the bug on Windows through Firefox (notoriously bad at this kind of thing).
Can finally give this a proper go! Thanks!
Okay thanks. I justed tested it on Firefox for the first time (note to myself in the future to test more on other platforms) and yeah its alot more buggy than i expected in firefox so not your fault thanks for trying it out :)
No worries man, also no sweat this has now happened across several other games so it's definitely just a FF thing lol
To be honest the game would only win without the countdown (or maybe I'm just too slow ;)
Hej
Thanks for playing I know we made it very hard even on easy but if u get the hang it gets easier promise thanks for the Feedback!
Fun game! even the easy one was pretty hard hah
Hej
Like I said for the last person its hard but thanks for the feedback and playing it :)
Loved the look of the game! The game mechanic is also pretty cool and needs quick thinking to succeed. Got it after a few tries and was proud of myself hah. Cool game!
Thank you so much for playing and for the nice feedback! We are glad we made you proud haha.
I really enjoyed making this game. Big thank you to AlenB and to all the comments <3
I enjoyed the visual style! nice work
Thanks for playing my game! and that you enjoyed the Visual Style all credits to Fiftoni she did all of that! <3
I loved the game! It was very creative that the countdown was the fuse! I also liked the art style, so good job!
Thank you so much really glad you enjoyed it! The countdown was always meant to be a core gameplay element rather than just a timer: you are playing against it but you are also the one deciding how much time you get. And all credit for the art style goes to Fiftoni.