Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+2)

This was really enjoyable!

(Gushing) Okay this section is just dedicated on how the deep the mechanics and movement

Blocks

  • Each of the blocks added really gives the game some ridiculous depth
  • The heaviest chest is an immediate but easy to deal with threat, push it out to sea and its done and deal!
  • The metal blocks take a while but their frequency can allow for some safe pushing without risk of getting crushed
  • The wooden boxes meanwhile are one hit and can be killed instantly, something to clear off
  • And finally, the brittle... oh the brittle... This one in combination with the rest is one of THE most dangerous blocks.
  • If its on the edge you can die easily
  • If its on the middle you may get through and get squished by something else falling
  • If any block is on top of it, as its really deadly. as slamming into it kills you by the falling block on top of it.
  • Every time I see this in the dangerous formations I have to think on how the hell am I going to deal with this

Movement

  • The way how the movement is done is so satisfying, with the basic movements, the really awesome bash and dash.
  • Jumping after a dash can provide some really quick speeds allowing to get away or get into safety (or danger into the sea and another falling block)
  • A jump-bash can allow to deal with the deadly fragile formations as it pushes 2 blocks at the same type if you got the positioning correct.
  • Or the jump-bash can allow to get up and deal with threats up above in safety, with...
  • the downward slam able to stop your movement mid air and giving some much needed control.
  • Not to mention after bashing a non fragile blocks, you can slam down to get back quickly (Don't do it though for stacks, you get into the crates too early and you die)

From just the simple elements it makes for a good game, I'm not even talking about the chosen assets and art, its well-chosen and put into composition it makes for a good game! The music was nice as well!

The score mechanic allows for some replayability and looking again at the tips section, I saw treasure chests being valuable while broken...

Overall, this is really cool, I guess it counts down in both objects going down, you have to account for each one, and the ship counts down as its too overloaded... Thank you for submitting in the game jam!

P.S. Oh completely forgotten, there was a weird bug of crates floating on the sea... I wish I could tell more or screenshotted it for reproducibility, but it did happen.

(+1)

Glad you really enjoyed it and I definitely didn’t expect an in depth post like this!

When I submitted I was really worried my game wouldn’t do well since I felt like it was pretty undercooked, so I’m happy to hear the core mechanics worked well enough to make it fun! I also didn’t expect the brittle plank blocks to be the twist villain of the game when I was making it, I meant for them to be one of the easier blocks but had to tone down their spawn rate due to how evil they were 😂

I’m also aware of the bug where boxes can float by getting stuck in each other, I’ll probably try to fix it in a post jam version but I probably won’t get to it for a bit

Anyway, thanks for playing and I appreciate the feedback 😁